
Fallout season 2's second episode arrives at the best Wasteland location to date as Todd Howard praises the show for taking 'such amazing care to treat locations with this obsessive authenticity'
News You may even see a Zetan.




Arc Raiders is redefining the extraction shooter after a successful 2025 launch. We sat down with Embark Studios' Art Director Robert Sammelin to discuss the art style of the game, how Embark implements player feedback, and what the future holds in store for Arc Raiders.

After setting a new bar for RPGs with Baldur's Gate 3, Larian Studios is working on a new Divinity game, set to be their biggest and most ambitious project yet. At the 2025 Game Awards, we caught up with Swen Vincke, CEO of Larian Studios, Adam Smith, Writing Director, and Chrystal Ding, Lead Writer about the game's announcement, what players can expect, and how far through development they are.

Valve has announced three new pieces of Steam hardware: the Steam Machine, Steam Frame, and a new Steam Controller. PC Gamer's Jacob Ridley was invited out to Valve HQ in Washington to try them out.

The wacky world of Katamari Damacy has been gracing our screens since 2004 now, but what exactly is it? And why is it's first mainline release after 14 years so significant? This week, I want to talk to you about all things Once Upon a Katamari, and maybe we can keep rolling together.

Time to switch off the lights, turn up the volume and revisit one of gaming's most iconic horror shooters: F.E.A.R. - First Encounter Assault Recon, which turned 20 in October. Released in 2005, we take a look back at what made Monolith Productions' heart-pounding FPS special, delving into the films that influenced it, the electrifying combat, and its innovative approach to AI.

Vampire: The Masquerade - Bloodlines 2 being released is an achievement in itself. With one of the most disruptive development journeys that a game has ever had, this sequel to such a cult classic had a lot to live up to. PCG's Fraser Brown is here to tell you his thoughts on what is good about the game, where its strengths lie and which aspects left him wanting more.

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