With over two decades covering videogames, Tim has been there from the beginning. In his case, that meant playing Elite in 'co-op' on a BBC Micro (one player uses the movement keys, the other shoots) until his parents finally caved and bought an Amstrad CPC 6128. These days, when not steering the good ship PC Gamer, Tim spends his time complaining that all Priest mains in Hearthstone are degenerates and raiding in Destiny 2. He's almost certainly doing one of these right now.
Latest articles by Tim Clark

By Tim Clark Published
Fiery Team Are we actually so back, or is the elation premature?

By Andrea Shearon Published
Request for comment Was the Netflix preview everything you’ve ever wanted, or a dud?

By Morgan Park Last updated
Updated Our favorite FPS experiences of PC gaming's past and present.

By Tim Clark Published
Interview The Epic Games CEO discusses his vision for "Team Open," his objections to Steam's AI disclosure requirement, and the huge problems facing AAA game development.

By Phil Savage, Tim Clark Last updated
Live News, reactions, and maybe a stifled tear or two as the highly-influential FPS gets its last content update.

By Morgan Park Published
Production designer Caio Braga talks balancing, high-profile game failures, and the passion for PvE in Arc raiders.

By Morgan Park Published
NEWS Imagine gunning it across Spaceport on a dirt bike.

By Rory Norris Published
News It may be an optional system, but Embark acknowledges there's work to be done to improve wipes.

By Rory Norris Published
News Making games remains hard, in case you had any doubts.

By Rory Norris Published
State of the Game Embark's thoughts on matchmaking, the state of PvPvE, and the future of its ambitious live-service extraction shooter.

By Rory Norris Published
News Imagine the scenario: Do you keep the Looting Mk. 3 (Survivor) or the Anvil?

By Rory Norris Published
News Players had begun to wonder whether the robot enemies were using AI to learn new tactics based on player behaviour, but Embark has shot the theory down.

By Rory Norris Published
News "When we built that, we had an idealised way where we hoped people would try to engage with it".

By Rory Norris Published
News "We acknowledge that people are having a lot of fun with these safer lobbies".

By Harvey Randall Published
News Catering to both PvE and PvP-heavy audiences is a "precarious position".

By Elie Gould Published
Wishlist New Year, same wishes.

By Wes Fenlon Published
news You might think making the sequel to the most popular D&D game ever was as high pressure as it gets, but nope.

By Wes Fenlon Published
news "That gives you an idea of the ambition."

By Ted Litchfield Published
news No Divinity ARPG for thee, we're keeping things old school.

By Ted Litchfield Published
news "The level of agency that we're going to give you is very, very high—much higher than what happened in BG3."

By Andy Chalk Published
news A new vidoc reveals the major changes Bungie has made to its sci-fi extraction shooter since its alpha earlier this year met with mixed results.

By Morgan Park Published
NEWS Watch our full interview with Embark art director Robert Sammelin.

By Elie Gould, Evan Lahti, Tim Clark Published
News Do the devs proud, bring in a defib.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

