We could've had a 'very Dream Daddy-inspired' Destiny dating sim, but management said no fun
A bunch of cool game jam concepts never made it further than that.
If you were thinking Destiny 2's ending couldn't get any more depressing, you're wrong. Unfortunately. In a reaction to my pondering of what Destiny 3 should even be (if ever made, of course), a streamer by the name of Chrizmo demanded something that's been brought up a few times over the years: a dating sim.
Ex-community manager Liana Ruppert replied, explaining that, "Fun fact, the team actually made one," backing up a casual confirmation from a few years ago. The issue, which seems to be recurring at this point, is that "leadership was very 'Hard No' that nobody wanted romance or silliness." Boo.
Fun fact, the team actually made one but leadership was very Hard No that nobody wanted romance or silliness. Very Dream Daddy inspired lmao. It was fun getting to be a small part of itJune 22, 2026
Ruppert describes this long-lost idea as being "very Dream Daddy-inspired," leaving me to picture a very tongue-in-cheek roster of romances like Crow, Mara, and Empress Caiatl. Hell, imagine getting seduced by Xur, Mithrax, or even the Witness. YouTuber 'A Wild Deathstroke' actually made a fan concept video in 2022:
Former senior narrative designer Robert Brookes elaborated, saying that the project was dreamed up during a week-long game jam, where the team was given free rein to pitch and make fun prototypes. Alas, "it was never a full-fledged project," Brookes explains, but the team did lobby to make it so every year.
To be fair the dating sim that was made was a part of the "Carnival" event Bungie used to do where devs had a week to make fun prototypes. So it was never a full-fledged project. That said, we did pitch that as a full-fledged project every year. https://t.co/rupVRyFNNEJune 22, 2026
"Myself and two other narrative team members (who both CAME from romance game design) had an entire pitch deck for one complete with costs and real hard metrics on returns."
Not to kick a dog while it's down, but that's not all we missed out on. Former Bungie director Christopher Barrett revealed that there was "also a fighting game, a Destiny-inspired heavy metal concert, a dialogue conversation system, and other random stuff" made in game jams.
Obviously, these were generally rough concepts made to spark some creative thinking, but it's hard not to imagine how these could've looked in-game. I think a Valentine's event involving a dating sim would've been silly, non-canon fun. It's not been confirmed, but I wouldn't be surprised if something like the iconic Sparrow Racing League spawned from experiments like this.
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While it's a shame these ideas never came to any kind of tangible reality for players, it's always interesting to hear more about the behind-the-scenes of Bungie. Even more so, given the reports over the years of struggles between developers and leadership, with the added pressure of lots of red on its financial books.
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Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.
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