Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
His lasting legacy on this earth may be using WASD wrong for his entire life.
Latest articles by Wes Fenlon

Hollywood still has time to avoid the gaming industry's disastrous consolidation endgame
By Wes Fenlon Published
Doomsday It's already bad times in movies & TV, but blocking the Paramount and Warner Bros. merger would stop another disaster in the making.

Steam had a slow start on Monday just like the rest of us
By Wes Fenlon Last updated
NEWS The Steam store was "very slow" with intermittent errors.

Borderlands 3 Shift codes: Every active Shift code and how to redeem them
By Lauren Morton, Wes Fenlon Last updated
Free keys An updated list of the latest Borderlands 3 shift codes for Golden Keys, and how to unlock special loot.

How do you put a price tag on a legacy like id Software's?
By Wes Fenlon Published
Hell world If Xbox can't find the value in owning the beating heart of the first-person shooter, perhaps it shouldn't be in the videogame business at all.

Steam was showing a 'too many requests' error, but it's back
By Wes Fenlon Published
NEWS If Steam said "You've made too many requests recently," don't worry: it's wasn't just you.

PC ports of old console games are the new AI vibe coding battleground
By Wes Fenlon Published
Nay-I With projects like Donkey Kong 64 Recompiled, human programmers stake a claim on the art and science of retro game recompilation.

25 foolproof ways to get laid off in the videogame industry
By Wes Fenlon Last updated
Protips Tired of making games? Just use one of these simple tricks!

Consoles continue their trend of just becoming worse PCs
By Wes Fenlon Published
Also Ran As prices go up and exclusives dry up, the old "plug-and-play" argument has never been flimsier.

Based on Meccha Chameleon's incredibly short 2-month dev cycle, its creators have already earned $1 million per day of work
By Wes Fenlon Published
News That's, uh, a lotta money.

A short history of John Romero wishing Sandy Petersen well before nuking his Doom tweets from orbit with ruthless precision
By Wes Fenlon Last updated
Doomed John Romero is about to hope you're doing well.

Star Wars: Galactic Racer has a lot more Slay the Spire DNA than I expected, because its ex-Burnout devs wanted to add 'real consequence' to each race
By Wes Fenlon Published
Thinky Vroom High speed racing and roguelike unlocks are wrapped up in a Star Wars story.

I already like the new survival horror Hellraiser game more than the movie
By Wes Fenlon Published
🔞 This may be the horniest horror game ever made.

Finding a great new Discord hangout game that's not a roguelike still feels like striking gold
By Wes Fenlon Published
Dino-right Turok: Origins was one of the most fun things I played at last week's Summer Game Fest.

Cave Story+ review: Sugary on the surface, pleasantly tart underneath
By Chris Donlan Published
Spelunkier Underground hit about underground hitting gets an HD upgrade.

After playing the new remake of Tomb Raider, I'm convinced you can't actually remake Tomb Raider
By Wes Fenlon Published
"Reimagined" The 1996 game's legacy overshadows what actually made it so distinct 30 years ago.

Phantom Blade: Zero devs couldn't care less about releasing near GTA 6: 'We don't even think of the competition, what matters is how polished the game is'
By Wes Fenlon Published
News They did care about making the game run as well as possible on lower-end hardware, however.

I was big into Clutch's mix of story and racing styles, but the driving's a lot simmier than I expected
By Wes Fenlon Published
Thinky Vroom I wish there was a little bit less Forza Horizons and a little bit more Burnout in this new narraracer.

Xbox speedruns 'we're so back' to 'it's so over' pipeline at a speed previously thought impossible
By Wes Fenlon Published
News More layoffs are on the way, framed as a "reset" for a brighter future.

'An evolved game of cat and mouse:' Alien: Isolation 2 leads on taking the alien outside, the good kind of AI, and why a sequel took so long
By Wes Fenlon Published
Interview The horror sequel's creative director and lead designer on what it's like to face the Alien outdoors.

Ico and Shadow of the Colossus creator Fumito Ueda would like to see his old games on PC someday, too
By Wes Fenlon Published
News Ueda's next game, Gen Atlas, is the first on PC in a 25 year directorial career.

Fumito Ueda on why Gen Atlas has shooting but isn't a shooter, cool robots, and generative AI
By Wes Fenlon Published
News "It's not to score points, but it's there so that it matters, and you feel that you do exist in that world."

Fumito Ueda knows that you're worried about Gen Atlas's framerate
By Wes Fenlon Published
news "We did our best we could in delivering this trailer for this moment."

Aion 2 producer says it's good to have 'friendly competition' with Guild Wars 3 'during this period where MMOs are struggling'
By Justin Wagner Published
News Guild Wars 3 isn't the only NCSoft-published MMO on the horizon, with Aion 2 gearing up for global release.
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