How to open Cold Storage in Resident Evil Requiem

Resident Evil Requiem Cold Storage door
(Image credit: Capcom)

You'll need to puzzle out how to open Cold Storage if you want to progress through the Care Center in Resident Evil Requiem. While it might seem optional at first since it's a little room off to the side of the West Wing, it actually contains a vital item you'll need to acquire the Star Quartz from the Security Manager's puzzle box in the Isolation Ward.

When you first try to open the door, its handwheel snaps off, leaving just a "hexagonal protrusion" with which to somehow unseal it. As you'd imagine, you need a specific item, so here's where to find it and how to get there so you can keep progressing through the Care Center.

How to open Cold Storage in Resident Evil Requiem

You can find the wrench in the Custodian's Office in the West Wing once you have the ID Wristband (Level 1) (Image credit: Capcom)

To unseal the door to Cold Storage, you're going to need the wrench item. You can find this in the Custodian's Office, also in the West Wing, but you'll first have to get the ID Wristband (Level 1) from the corpse near the Lead Researcher's Office on the upper floor of the East Wing. To get access to that area, you'll have to open the unicorn door into the Parlor to get the keycard from the corpse there.

Once you have to ID Wristband, this will let you unlock the Security Point just past the entrance to the kitchen in the West Wing. Head down the corridor a little way, turn left, and you'll enter the Custodian's Office to find the wrench on the side next to the typewriter.

Now, simply bring it back to the Cold Storage door and use it to unscrew the mechanism. Inside, you'll find the Artificial Heart item, which you'll need for a completely different puzzle.

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Sean Martin
Senior Guides Writer

Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.

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