Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.
Latest articles by Tyler Wilde

By Tyler Wilde Published
news 73% of people who work on AI say it will be beneficial for jobs, but they would say that, wouldn't they?

By Tyler Wilde Published
news Generation Exile hits 1.0 this week after over seven years of development.

By Tyler Wilde Published
news A suspect was arrested after the early morning incident, which caused minor damage and no injuries.

By Tyler Wilde Published
Video They love capture the flag, so they made a game dedicated to flag hiding and flag retrieving, with inspiration from Team Fortress 2, Halo, and League of Legends.

By Dave James Published
Poll Don't hide your gaming light under a bushel. Or a desk.

By Tyler Wilde Published
news The company disputes the claim that such an idea was taken seriously, but ex-employees say it was real.

By Tyler Wilde Published
news Indie Pass was announced this week, and a lot of people are saying 'no thanks.'

By Tyler Wilde Published
Interview Tesana says we can create our "dream game" with prompts, but would 100 million people doing that actually be "exciting"?

By Tyler Wilde Published
news The Old World designer has a "giant list of games it'd be fun to make," but Mohawk Games will move at its own pace.

By Tyler Wilde Published
news The new RPG from Owlcat will be out next spring, but special edition pre-orderers will get access to one mission this April.

By Tyler Wilde Published
news Voice servers were busted for over an hour on Wednesday.

By Tyler Wilde Published
Opinion Answer: No, but there could be intelligent life forming in its recesses.

By Tyler Wilde Published
choo choo The open-world action RPG is out this week, and expectations are soaring.

By Tyler Wilde Published
news The first demo for Nvidia's new AI rendering technique doesn't do much to combat the perception that generative AI homogenizes artwork.

By Tyler Wilde Published
news The competing hero shooter "definitely had an impact" on Blizzard.

By Tyler Wilde Published
news At GDC 2026, the rift between big tech and creative workers was easy to see.

By Tyler Wilde Published
news NFTs are out, generative AI is in at this year's Game Developers Conference—though much of the industry isn't on board with that, either.

By Tyler Wilde Published
news "It's not exciting, but I hope people like our soup," said Mega Crit co-founder Casey Yano.

By Tyler Wilde Published
news Designing the hit roguelike deckbuilder involved a lot of culling, says Mega Crit.

By Tyler Wilde Published
news The roguelike deckbuilder sequel is an instant hit.

By Tyler Wilde Published
RIP Another live service game is heading to the graveyard. Will the industry keep trying?

By Tyler Wilde Published
news AI users will have to demonstrate sufficient human authorship if they want copyright protections for images generated from prompts.

By Tyler Wilde Published
news The acquisition was "always a 'nice to have' at the right price, not a 'must have' at any price," Netflix said.

By Tyler Wilde Published
Crime spree "We're not here to create funky business models, we're here to create great games," says Christofer Sundberg of his new studio and game, Samson.
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