I've played 40 hours of Arc Raiders and only just discovered there's a locked room that requires an epic material to open, not a keycard
And it's a great loot route, too.
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Unlocked doors, locked doors, and barred doors, Arc Raiders sure has a lot of different types of doors, and I'd assumed I knew all of them. That was until the Tribute to Toledo quest sent me into the Power Generation Complex on Dam Battlegrounds in search of a Power Rod—an epic refined material I assumed was only used to craft heavy shields and the Snap Hook, as its description explains.
Nevertheless, it's here in the control room in the east of Power Generation Complex that I made a miraculous discovery: the locked door I've walked past so many times doesn't require a unique keycard like every other door does. It turns out you need to slot a Power Rod into the door to crack it open. Yes, the Power Rod isn't just a crafting material; it's technically a key, too.



Break in and you'll find a small room with a table and a few lockers. It might not look like much, but there's a good chance of finding high-quality loot in here, especially medical items and throwables. I found some Vita Spray and a bunch of Trigger 'Nades, alongside some ammo and other materials. However, there's also a chance to get weapons inside, so maybe you'll be lucky and get one of the best guns.
Coincidentally, the best place to find Power Rods happens to be in the Power Generation Complex. More specifically, the cabinets directly to the left of the locked door in question. So even if you didn't bravely bring a Power Rod into an expedition with the intention of opening this strangely locked door, it's worth searching the Power Generation Complex and Generator Hall in case you can grab one during a run.
Despite them being an epic resource, they're actually pretty easy to craft too, provided you've got a Level 3 Refiner. All you'll need is two Advanced Electrical Components and two Arc Circuitry, or you could also recycle a Snap Hook or Heavy Shield, but this likely won't be worth it for the loot return.
However you get the Power Rod you need to open the door, it's a great room to add onto your runs through Dam Battlegrounds. You can potentially spawn nearby in the Raider Outpost East, the room contains rare loot in a small space (lots of which isn't in a container, making it quicker to empty out), and is near an extraction to leave with your ill-got gains. Just remember that the lift above Generator Hall in the north often has a Rocketeer patrolling the area, and there are often a few Raiders knocking about.
Arc Raiders Field Depots: Where to find 'em
Arc Raiders Field Crates: How to use 'em
Arc Raiders Greasing Her Palms: Cartographer
Arc Raiders A Reveal in Ruins: Buried City pharmacies
Arc Raiders The Root of the Matter: Room with a view
Arc Raiders Armored Transports: Loot patrol cars
Arc Raiders best skills: Survive the surface
Arc Raiders Expeditions: Retire your Raider
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Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.
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