Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.
Latest articles by Tyler Wilde

By Tyler Wilde Published
choo choo The open-world action RPG is out this week, and expectations are soaring.

By Tyler Wilde Published
news The first demo for Nvidia's new AI rendering technique doesn't do much to combat the perception that generative AI homogenizes artwork.

By Tyler Wilde Published
news The competing hero shooter "definitely had an impact" on Blizzard.

By Tyler Wilde Published
news At GDC 2026, the rift between big tech and creative workers was easy to see.

By Tyler Wilde Published
news NFTs are out, generative AI is in at this year's Game Developers Conference—though much of the industry isn't on board with that, either.

By Tyler Wilde Published
news "It's not exciting, but I hope people like our soup," said Mega Crit co-founder Casey Yano.

By Tyler Wilde Published
news Designing the hit roguelike deckbuilder involved a lot of culling, says Mega Crit.

By Tyler Wilde Published
news The roguelike deckbuilder sequel is an instant hit.

By Tyler Wilde Published
RIP Another live service game is heading to the graveyard. Will the industry keep trying?

By Tyler Wilde Published
news AI users will have to demonstrate sufficient human authorship if they want copyright protections for images generated from prompts.

By Tyler Wilde Published
news The acquisition was "always a 'nice to have' at the right price, not a 'must have' at any price," Netflix said.

By Tyler Wilde Published
Crime spree "We're not here to create funky business models, we're here to create great games," says Christofer Sundberg of his new studio and game, Samson.

By Tyler Wilde Published
news The streamer was banned from Twitch in 2020 over inappropriate DMs with a minor, and now uses his infamy to extract denials from game developers.

By Tyler Wilde Published
news As Blizzard breathes new life into Diablo 2, some of its original creators are back on the scene with an ambitious new ARPG called Darkhaven.

By Tyler Wilde Published
news "We will not chase short-term efficiency or flood our ecosystem with soulless AI slop," said Asha Sharma, the new CEO of Microsoft Gaming.

By Tyler Wilde Published
Playing with fire Balance patches that tweak guns and spells can enrage players. What if what you're re-balancing is their romantic partner?

By Tyler Wilde Published
news Opus Magnum is a puzzle classic, and soon it's getting DLC that's "around half the length" of the original campaign.

By Tyler Wilde Last updated
news YouTube wasn't fully down, but hundreds of thousands of users reported issues.

By Wes Fenlon Published
Change-up The upcoming Control: Resonant moves from shooter to melee action. You sure don't see that very often.

By Tyler Wilde Published
On par Most games aren't massive hits, but publishers, developers, and investors remain exceedingly hopeful that they'll be the exception.

By Tyler Wilde Published
news I don't think limbs are supposed to do that.

By Tyler Wilde Published
news Craig Mazin, co-creator of HBO's Last of Us series, is at the helm, reports Deadline.

By Tyler Wilde Published
😸 Jetpack Cat presents a tough question: Should we be shooting cats just because they have jetpacks?

By Tyler Wilde Published
news Epic also plans to introduce player profiles, avatars, and private messaging.

By Tyler Wilde Published
news Professional animators were fuming over the announcement that the Flash animation software would no longer be accessible; Adobe has walked it back.
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