Dark Souls 2 PC tweak guide

Ambient Occlusion

One additional advantage of HBAO+ which is not visible in screenshots is that it is much more stable in motion, and does not “flicker” around small objects such as hair or grass.

In terms of performance, the in-game method is very lightweight, increasing GPU usage on my GTX 770 by about 4 percentage points in that particular scene (50% to 54%). HBAO+ requires more computation, but is still very efficient given the high quality result. It increases GPU usage to 60% when testing the same scene.

Post-processing with SweetFX

Some Dark Souls fans who were following the pre-release information closely have been disappointed that the final game does not fully capture the visual splendor of some areas which were shown off in the pre-release demo. While post-processing cannot bring back missing light sources, it can help re-capture a more dramatic mood.

One significant change which, in my opinion, negatively impacts the visuals in the final game is the high level of ambient illumination (i.e. areas which are brightly lit even when there are no light sources). Using SweetFX with a custom profile (downloadable here ), the ambient light level can be reduced, while the impact of existing light sources is strengthened.

Note that this tweak will require you to take torches or other light sources into some areas which could previously just barely be navigated without any such aids, and thus serves to make a difficult game even harder. However, I am sure that some fans will see this as an additional incentive. The performance impact of the provided profile is moderate. It increased GPU usage by 8-10% on my system.

One significant drawback of SweetFX injection is that it also affects all the UI elements. SweetFX is a generic tool which simply works on the final image produced by the game, and as such this unintended side-effect is unavoidable. Another slight problem is that the same processing is applied regardless of the area of the game you are currently in, but the profile linked above works well in most areas.

Conclusion

The three PC tweaking staples of downsampling, driver-level improvements and post-processing effect injection allow us to further improve Dark Souls 2's graphics, adjust them to our liking and take some beautiful screenshots. While the game is thus rendered perfectly pleasing to the eye, it may be possible to go even further. In a third and final article, we will investigate the possibilities for and likelihood of more in-depth and game-specific modding of Dark Souls 2 in the future.