With Silent Hill 2's source code still MIA, a dedicated fan has decided to restore the game's CGI renders: 'Takayoshi' Sato's work was incredible for its time'

An upscaled render from Silent Hill 2, showing Maria stroking the cheek of James Sunderland.
(Image credit: Konami, Rashmunchel)

We already have a modern version of Silent Hill 2 thanks to Bloober Team's excellent 2024 remake. But I wouldn't say no to a remastered version of the original game as well. Since Bloober Team's overhaul makes significant changes to elements like mechanics, perspective, and how the story is told, there remains plenty of reason to experience Silent Hill 2 as its original designers intended.

Sadly, such an eventuality seems unlikely, given Konami lost the source code to the final version of the game. While you technically don't need a game's source code to remaster it, doing one without access to the source code is generally a bad idea. Konami itself discovered this with 2012's Silent Hill HD collection, which included an infamously terrible "upgrade" of Silent Hill 2 that didn't have any fog, among other problems.

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I'm restoring SH2's CGI renders, of which some were lost media. from r/silenthill

The restored artwork ranges from model renders to images from in-game, still from cutscenes, and animation frames, including an image of an alternate outfit for Maria. One particularly striking image is a closeup of protagonist James Sunderland, which Rashmunchel says "took forever to restore because I had to work with a very low-quality closeup."

To my eye, the restored art looks excellent. But some of the replies to the post pose a reasonable question: "Are you using AI?" Rashmunchel says that they are using a generative AI upscaler "to upscale the pictures because almost all are small and low quality" but then edits these initial upscales in Photoshop to bring them "as close to the original" as possible. "AI by itself doesn't do a good job. There are always imperfections and that 'AI' look, which I hate," Rashmunchel points out. They also say they will look into using a non-AI upscaler, as suggested by another user.

While using a non-genAI upscaler is probably more sensible here, it is a cool project nonetheless, and in the absence of an official project to preserve this media, Rashmunchel's approach is preferable to seeing these images lost to time entirely. While a full-blown remaster of Silent Hill 2 remains highly unlikely, it's nice to see someone trying to preserve a small part of this gaming classic.

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Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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