Demystified Durante puts FF15 through its paces to see if the DRM really slows games down.
60 FPS Durante puts Bayonetta to the test at 60 fps and finds it to be the definitive version of the game, with a couple small quirks.
Framerate unlocked Durante talks to game developers and digs into the nitty gritty of what makes PC games well optimized.
Tested Dark Souls 3 makes an enormous visual leap over its predecessors with the best PC port yet—outside some intense CPU requirements in later areas.
Updated Hint: it's exciting. Expert Peter "Durante" Thoman takes a technical deep dive into the promising potential of DX12.
Modder Durante breaks down the complexities of Windows Universal Apps and the problems they pose for PC gaming.
DURANTE Durante writes about why there's no excuse for shoddy PC ports—and he's already fixed one of Symphonia's glaring issues.
Durante uses Tales of Zestiria's 60 fps mod to explain the fundamentals of modding, and why game devs don't always solve these problems.
Modder Durante analyzes The Witcher 3 to find the techniques and settings needed for a perfectly smooth experience.
Guest editorial PC modder extraordinaire Peter "Durante" Thoman looks back at a banner year for his favorite genre.
Square Enix patched FFXIII to support higher resolutions, but it's still missing key features that make a good PC port.
PC modder extraordinaire Durante tests out Sega's latest PC port and comes back from the front with good news.
Best of For developers: the graphics options and features PC gamers expect. For gamers: insight into how much work it takes to implement those features.
Best of In 2012, Peter "Durante" Thoman wrote the popular mod DSfix for Dark Souls: Prepare to Die on PC. In April 2014, he wrote a series of articles for PC Gamer about modding Dark Souls 2.