Tested: Denuvo DRM has no performance impact on Final Fantasy 15 By Peter "Durante" Thoman published 9 March 18 Demystified Durante puts FF15 through its paces to see if the DRM really slows games down.
Bayonetta PC port analysis: Durante's verdict By Peter "Durante" Thoman published 11 April 17 60 FPS Durante puts Bayonetta to the test at 60 fps and finds it to be the definitive version of the game, with a couple small quirks.
What 'optimization' really means in games By Peter "Durante" Thoman published 22 September 16 Framerate unlocked Durante talks to game developers and digs into the nitty gritty of what makes PC games well optimized.
Dark Souls 3 port analysis: Durante's verdict By Peter "Durante" Thoman published 6 April 16 Tested Dark Souls 3 makes an enormous visual leap over its predecessors with the best PC port yet—outside some intense CPU requirements in later areas.
What DirectX 12 means for gamers and developers By Peter "Durante" Thoman published 31 March 16 Updated Hint: it's exciting. Expert Peter "Durante" Thoman takes a technical deep dive into the promising potential of DX12.
Why PC games should never become universal 'apps' By Peter "Durante" Thoman published 7 March 16 Modder Durante breaks down the complexities of Windows Universal Apps and the problems they pose for PC gaming.
Broken PC ports like Tales of Symphonia are unacceptable By Peter "Durante" Thoman published 2 February 16 DURANTE Durante writes about why there's no excuse for shoddy PC ports—and he's already fixed one of Symphonia's glaring issues.
An inside look at how modding makes PC games better By Peter "Durante" Thoman published 24 November 15 Durante uses Tales of Zestiria's 60 fps mod to explain the fundamentals of modding, and why game devs don't always solve these problems.
Tales of Zestiria port analysis: Durante's verdict By Peter "Durante" Thoman published 21 October 15 Durante scrutinizes Tales of Zestiria and finds a fantastic PC port—except for that locked 30 fps.
Final Fantasy Type-0 port analysis: two steps forward, one step back By Peter "Durante" Thoman published 20 August 15 Durante breaks down the good and bad of Type-0's PC version.
Durante's Witcher 3 analysis: the alchemy of smoothness By Peter "Durante" Thoman published 22 May 15 Modder Durante analyzes The Witcher 3 to find the techniques and settings needed for a perfectly smooth experience.
2014: the first year of the CRPG renaissance By Peter "Durante" Thoman published 31 December 14 Guest editorial PC modder extraordinaire Peter "Durante" Thoman looks back at a banner year for his favorite genre.
Final Fantasy XIII and XIII-2 port analysis: Durante's verdict By Peter "Durante" Thoman published 15 December 14 Square Enix patched FFXIII to support higher resolutions, but it's still missing key features that make a good PC port.
Valkyria Chronicles PC port analysis: Durante's verdict By Peter "Durante" Thoman published 10 November 14 PC modder extraordinaire Durante tests out Sega's latest PC port and comes back from the front with good news.
The features PC gamers want—an open letter to developers and gamers By Peter "Durante" Thoman published 6 October 14 Best of For developers: the graphics options and features PC gamers expect. For gamers: insight into how much work it takes to implement those features.
How to create SweetFX-style shaders that don't affect the HUD with Durante's GeDoSaTo By Peter "Durante" Thoman published 24 July 14 Best of In 2012, Peter "Durante" Thoman wrote the popular mod DSfix for Dark Souls: Prepare to Die on PC. In April 2014, he wrote a series of articles for PC Gamer about modding Dark Souls 2.
Dark Souls 2 modded: Durante's GeDoSaTo enables downsampling, texture modding By Peter "Durante" Thoman published 24 April 14