Peter "Durante" Thoman
Latest articles by Peter "Durante" Thoman
Tested: Denuvo DRM has no performance impact on Final Fantasy 15
By Peter "Durante" Thoman published
Demystified Durante puts FF15 through its paces to see if the DRM really slows games down.
Bayonetta PC port analysis: Durante's verdict
By Peter "Durante" Thoman published
60 FPS Durante puts Bayonetta to the test at 60 fps and finds it to be the definitive version of the game, with a couple small quirks.
What 'optimization' really means in games
By Peter "Durante" Thoman published
Framerate unlocked Durante talks to game developers and digs into the nitty gritty of what makes PC games well optimized.
Dark Souls 3 port analysis: Durante's verdict
By Peter "Durante" Thoman published
Tested Dark Souls 3 makes an enormous visual leap over its predecessors with the best PC port yet—outside some intense CPU requirements in later areas.
What DirectX 12 means for gamers and developers
By Peter "Durante" Thoman published
Updated Hint: it's exciting. Expert Peter "Durante" Thoman takes a technical deep dive into the promising potential of DX12.
Why PC games should never become universal 'apps'
By Peter "Durante" Thoman published
Modder Durante breaks down the complexities of Windows Universal Apps and the problems they pose for PC gaming.
Broken PC ports like Tales of Symphonia are unacceptable
By Peter "Durante" Thoman published
DURANTE Durante writes about why there's no excuse for shoddy PC ports—and he's already fixed one of Symphonia's glaring issues.
An inside look at how modding makes PC games better
By Peter "Durante" Thoman published
Durante uses Tales of Zestiria's 60 fps mod to explain the fundamentals of modding, and why game devs don't always solve these problems.
Tales of Zestiria port analysis: Durante's verdict
By Peter "Durante" Thoman published
Durante scrutinizes Tales of Zestiria and finds a fantastic PC port—except for that locked 30 fps.
Final Fantasy Type-0 port analysis: two steps forward, one step back
By Peter "Durante" Thoman published
Durante breaks down the good and bad of Type-0's PC version.
Durante's Witcher 3 analysis: the alchemy of smoothness
By Peter "Durante" Thoman published
Modder Durante analyzes The Witcher 3 to find the techniques and settings needed for a perfectly smooth experience.
2014: the first year of the CRPG renaissance
By Peter "Durante" Thoman published
Guest editorial PC modder extraordinaire Peter "Durante" Thoman looks back at a banner year for his favorite genre.
Final Fantasy XIII and XIII-2 port analysis: Durante's verdict
By Peter "Durante" Thoman published
Square Enix patched FFXIII to support higher resolutions, but it's still missing key features that make a good PC port.
Valkyria Chronicles PC port analysis: Durante's verdict
By Peter "Durante" Thoman published
PC modder extraordinaire Durante tests out Sega's latest PC port and comes back from the front with good news.
The features PC gamers want—an open letter to developers and gamers
By Peter "Durante" Thoman published
Best of For developers: the graphics options and features PC gamers expect. For gamers: insight into how much work it takes to implement those features.
How to create SweetFX-style shaders that don't affect the HUD with Durante's GeDoSaTo
By Peter "Durante" Thoman published
Best of In 2012, Peter "Durante" Thoman wrote the popular mod DSfix for Dark Souls: Prepare to Die on PC. In April 2014, he wrote a series of articles for PC Gamer about modding Dark Souls 2.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.