Looking for details about the latest New World update? The MMO has been out for a while now, but updates are still rolling in, tackling everything from bug fixes to server transfers (opens in new tab). In this update guide, you'll find the latest New World patch notes so you can find out exactly what's changed in Aeternum.
New World tips (opens in new tab): Get started in Aeternum
New World crafting (opens in new tab): How it works
New World leveling guide (opens in new tab): How to get ahead
New World weapons (opens in new tab): Which to use
New World factions: Which to choose
New World gems (opens in new tab): How to enhance your gear
New World endgame (opens in new tab): What's waiting for you
Depending on the size of the update, there may be some server downtime, too. If you're still having trouble finding a stable world, our New World server guide shows where best to check server status.
The latest New World update, Into The Void, provides the first major dose of content to the game, adding the Void Gauntlet magical weapon and the Varangian Knights faction that you can fight in the world. There are also a variety of fixes and tweaks to most parts of the game, including PvP, weapons, skills, and economy.
New World patch notes: Into The Void update (November 18)
The first major update for New World is called Into The Void (opens in new tab). It's been in the Public Test Realm for a while, but now it's releasing into the main game, introducing a new magical weapon, the Void Gauntlet, and a brand new enemy faction, the Varangian Knights. The gauntlet channels the Void, and is a powerful support/damage weapon that can utilise the magical trees of Annihilation and Decay.
The Varangians on the other hand are sadistic raiders led by Lord Commander Attalus, currently raiding south-east Aeternum. The faction comprises multiple enemies such as the Varangian Hewer, Varangian Scout, Varangian Knight, and Varangian Archer. And no, they bear no relation to that Dark Souls 2 enemy with the same name.
Alongside that, there are new PvP faction quests, changes to the world, as well as tweaks to combat, AI, weapons, and just about anything and everything. There are way too many changes to list here, but you can see the full patch notes (opens in new tab) over on the official site.
New World patch notes: Update 1.0.5 (November 3)
We know many of you have seen the pesky chat messages from players spamming messages, and we’re continuing to investigate solutions to this issue. We discovered that many coin sellers were creating new characters and transferring money to other accounts. To combat this, we’ve:
- Banned and suspended many of the reported accounts. Thank you for your reports for players spamming chat.
- Added restrictions to prevent player-to-player trading and currency transfer from characters under level 10, or whose account is less than 72 hours old. Logging in after your account is 72 hours old will enable your ability to trade and transfer currency once you’ve hit level 10.
- Redistributed coin value from some early quests to later in the Main Story questline, keeping the total amounts of coin earned the same, just delivered in quests slightly later.
- Trading Post usage will be restricted until new characters accept the “Introduction to Trading Post” quest in their first settlement.
We will monitor the impact this has on bots and the health of the game, and continue to adjust as necessary.
- Fixed a bug where players were able to duplicate items via storage sheds and crafting stations.
- We fixed the issue of gold duplicating on territory projects we introduced by disabling trading and made sure it would not occur in the future should we need to disable trading again.
- Life Staff: Orb of Protection
- Removed the small area of effects (AoE) that were triggering on passthrough from every hit of the base version of Orb of protection.
- AoE no longer triggers on passthrough from the Aegis upgrade, it will only trigger on impact against an enemy/object now.
- Reduced attribute respec coin cost by 60%.
- Reduced weapon mastery respec Azoth cost by 75%.
- Reduced coin cost of chisels by 20-50% depending on tier.
- To encourage competition in Outpost Rush, we've slightly reduced the Coin and Azoth rewards for the losing team.
- We have surfaced the War conflict progress bars on the map and the Faction Board when there is an upcoming Invasion, as you can still gain War conflict for your Faction.
- Identical Weapon Equipping: Players can no longer equip the same weapon type in both weapon slots. We want each weapon slot to have a different weapon type to open up combat diversity. This change also addresses issues which could occur when swapping between weapons of the same type.
- Group Scaling Passives: Fixed issues which could cause passive effects that scaled on the number of nearby foes, such as Bloodlust (Great Axe), Against All Odds (Hatchet), and Outnumbered (Warhammer), to apply incorrectly.
- Spell Strike Consistency: Fixed issues which caused several magic spells, such as Ice Storm and Gravity Well, to not hit consistently.
- Resilient (Item Perk): Fixed an issue that caused this perk to reduce all damage instead of just damage from critical hits.
- PvP Flagging: Fixed an issue that allowed PVP and PVE players to heal each other.
- Fixed an issue that was allowing players to get out of the starting Fort before the match starts.
- We now prevent multiple players from interacting with the Altar in Outpost Rush. This will prevent players from getting multiple summon tokens per 500 azoth.
- Fixed an issue that sometimes caused the nameplates of summoned allies to appear hostile.
- Fixed an issue that was causing Battle Bread (the food buff in Outpost Rush) to be twice as effective as intended.
- Updated the tool tip for Battle Bread and Monster Slayer's Stew to properly describe the buffs they provide.
- Fixed an issue that could cause players to become stuck in a teleport loop if they teleported out of Outpost Rush while using /unstuck.
General bug fixes
- Fixed an issue that prevented some people from joining Outpost Rush because they had a pending group invite.
- Repair kits should no longer require Coin to use.
- Fixed an issue that sometimes caused players to use the wrong consumable when using consumables from the inventory screen.
- Fixed various issues with Invasion status showing before the Invasion was declared.
- Updated missing English text for on-login pop up explaining housing tax compensation.
- Fixed an issue allowing magic weapons to animation cancel their primary attacks with weapon swap or targeting spells, causing rate of fire to be faster than intended.
- Fixed an issue that caused Ice Gauntlet upgrade Pylon Dodge to only work immediately after you placed the Ice Pylon.
- Fixed an issue that could cause a player to lose their house while offline during maintenance. In a future update, we will be reimbursing the players who encountered this issue. Exact details around the reimbursement will be in the corresponding update notes.
- Fixed an issue with enemy AI duplicating and stacking spawns during the quest “Shivering Timbers”.
- Fixed an issue that allowed players to initiate a server transfer if they were in the tutorial.
- Fixed an issue causing the Trading Post to become unresponsive or delayed.
- Improved server performance when a large number of players congregate in settlements.
- Fixed an issue that caused some territory influence to not be properly recognized when lots of players turned in PvP missions simultaneously.
- Fixed an issue causing some player titles to show as <uninitialized>.
- Fixed an issue where players could become stuck while fishing with lag.
- Fixed the UI notification for landing in a hot spot while fishing.
- Fixed a localization issue where bonus crafting percentages for tools were displaying as 0% for non-English languages.
- Fixed the time in Europe to properly account for the change from CEST to CET.
- Fixed an issue preventing gear score to increase past 589 from drop rewards.
The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.
- Implemented a change to help us dig into the "timed out while waiting for server to describe world" issue, and added a fix to reduce occurrences of this issue while we continue to investigate.
New World patch notes: Update 1.0.3 (October 19)
Server transfers are finally here! Amazon has said that they are going to give all players the 'Stoic' in-game title as well as make the 'Waiting' emote free in the store to say thank you for people's patience. Transfers start with the AP Southeast region, and if things go smoothly, will be rolled out to other regions. Here's the server transfer FAQ:
How do I transfer my character?
- You need to log into your character, which means waiting in any applicable queues.
- There will be a new tab in the in-game store to claim your character transfer token.
- You need to leave your Company.
- You need to remove any active Trading Post sell orders and buy orders.
- Your character must be located in a sanctuary (such as a settlement or outpost).
What comes with me when I transfer?
- You will keep all character progression (level, weapon mastery, titles, etc.).
- You will keep your inventory and storage.
- You will keep all of your currency.
- You will keep your houses and housing decorations.
- You will keep all quest progress.
What does not transfer with my character?
- Your Company membership needs to be terminated before transferring, and will not carry over.
- Active Trading Post sell orders and buy orders must be removed and will not carry over.
- Your friends list is world specific and will not transfer.
Where can I move my character to?
- You can move your character to any world in your region, except:
- You cannot move your character to a full world.
- You cannot move your character to a world in maintenance.
- You cannot move your character to a world set that you have an existing character in already.
Will there be opportunities to transfer again if I choose the wrong world, the world my friends chose filled up, or I regret choosing the world I transferred to?
- Transferring again will require an additional token. Our team will continue monitoring world populations, queue times, and will evaluate the need for an additional wave of server transfer tokens to be given out for free. After we are sure players have had plenty of time to find the right server for them, we will later make server transfer tokens available for purchase in the store. We will give notice ahead of time when tokens are changing to a paid service.
- Implemented final pieces of the server transfer framework.
- Added improvements to the World selection UI.
- Added clearer messaging when a player is kicked due to going AFK or violating the EAC.
- Added clearer messaging when stacked discounts are present, such as territory standing and faction discounts on property taxes.
- Implemented back-end changes to help our team investigate concerns around the client performance in War.
- Adjusted the respawn timer on Boatswain Ambrose and various other elite enemies throughout the world.
- In The Depths, Players must now be in the arena to damage Thorpe.
- An error message now appears when players attempt to buy their own items in the Trading Post.
- Reverted a chest/loot change from update 1.0.2 that was causing too many refining reagents to roll from chests.
- Adjusted the volume on the Amazon Games splash screen.
- Armor is now limited to 1 weapon mastery perk on a single item. Previously, you could have perks for different weapons. Weapon mastery perks will not be removed from items that existed before this update.
- Added general performance improvements for visual artifacts and graphics settings.
- Dyes are now removed from items upon trade with a warning message present.
- The Time to Declare War" timer now visually pauses to make it clear when an Invasion is imminent but not yet scheduled. Territory remains in a Conflict state after Invasions, and War can be declared.
General bug fixes
- Fixed issues with the T4 and T5 azoth staffs— go close those high level portals!
- Fixed an issue causing the abandoning event notification to persist.
- Fixed a housing UI issue. The UI will now correctly shows that property taxes are subject to the full price of the home, and not impacted by the first time home buyer discount.
- Fixed issues with early game spawning. The watchtower respawn point is replaced by the Settlement after it has been discovered. Players no longer incorrectly respawn at a Watchtower after selecting to respawn at a Settlement.
- Fixed various localization issues throughout the game.
- Fixed an issue where not all items for Town Projects were consumed when completing the mission.
- Resolved login errors that prevented players from accessing their character.
- Fixed an issue that caused Arena keys to not drop as intended.
- Fixed an issue that caused the Runic Bear armor to not be appropriately dyed during Wars.
- Fixed a pet placement issue. Pets placed in an otherwise empty house now remain in the home after the player logs out, instead of returning the pet to the player’s inventory.
- AP Southeast servers now display the correct time zone in-game.
- Fixed an issue that caused Company invites to persist after decline/accept.
- Fixed an issue that caused Rajah spawns to stack forever - one big cat at a time, please!
- Update: Our team was able to include a few other urgent fixes into this week's update. The following issues have been fixed.
- Fixed an issue that caused holding and dragging around the client while in windowed mode to constantly retrigger invincibility.
- Fixed an issue that caused taxes to not go into the controlling company’s treasury.
- Fixed an issue that caused penalty length for suspensions and bans to say “Over a year”.
- Fixed issues with companies not receiving some territory taxes.
- Additionally, we discovered that our fix for the issue with titles and achievements not always updating correctly will need some additional work, and we've removed it from the list. We'll continue to work on a fix for this issue, and many more, to release in future updates.
- The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.
- Worked to fix an issue where Wars and Invasions kicked off earlier than scheduled.
- Worked to fix an issue where not all settlement stations upgrade as intended when town projects are completed.
- Players should no longer become stuck when entering or exiting an instance. If a player reconnects and their character is dead, the respawn screen is open with respawn options available. Players who are currently stuck need to contact customer support to have their character unstuck.
New World patch notes: Update 1.0.2 (October 13)
We adjusted the rates of influence gain over time so that it will continue to require significant effort over time to flip a territory into conflict state:
- Reduced the amount of influence increase over time significantly for attacking factions. This is to account for a bug we found where the increase was multiplied much faster than intended over time.
- Removed the decrease in influence over time for defending factions.
Bug fixes: General
- Fixed an issue where players could respawn as a corpse.
- Fixed an issue where the tier 3 fishing treasure chest wouldn’t fight back after being hooked.
- Fixed various localization issues and text fields.
- Fixed an issue causing players kicked, suspended, banned, or removed from the game by Easy Anti-Cheat to receive unclear communication. Additional messaging has been added so players can better understand the penalty they received.
- Fixed an issue causing territory influence to be reset after an Invasion.
- Fixed an issue where players attempting to take a split amount of stacked items from a different settlement their faction owns, they were charged for the entire cost of the items in the stack.
- Fixed a game crash caused by a player targeting another player with a healing effect at the exact moment they fast traveled or teleported away.
- Fixed an issue reducing variety and potential quantity of loot obtained from game modes and chests within the world.
- Fixed an issue causing some crafting bonuses to not provide the minimum intended values.
- Fixed an issue where overflow items in storage transferred to a different territory.
- Fixed an issue where petting Barkimedes caused the camera to jitter.
- Fixed an issue causing the Ice Pylon ability to not cooldown appropriately.
- Fixed an issue where settlement storage can become massively overflowed by expired contracts.
- Fixed an issue where player’s movement could stutter after becoming encumbered from logging.
- Fixed an issue where there were not enough chests at Hapless Homestead to fulfill Faction quest requirements.
- Fixed an issue causing players to randomly teleport.
- Fixed an issue where players disappear if standing still when a campsite turret blueprint is being held.
- Fixed a visual issue causing repeater turrets to appear as if they were firing projectiles at an angle that did not align with the turret.
- Fixed miscellaneous game crashes.
- Fixed an issue where Marshjaw respawned slower than intended at Flatfish Fishery.
- Fixed an issue causing certain bears to respawn faster than intended.
- Fixed an issue causing twice the intended number of Boars to spawn at the Boarsholm POI in Restless Shores.
- Fixed an issue where players could be prompted to purchase an item they had previously started the unlocking process on in the in-game store when trying to unlock another item immediately after.
- Fixed an issue causing store previews for skins to not work correctly when the player was actively wielding a weapon.
- Fixed an issue where the Righteous Guardian armor skin would not change color in War
- Fixed an issue where the Runic Bear armor skin would not change color in War
- Fixed an issue causing incorrect poses when previewing store items