Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
Latest articles by Christopher Livingston

By Christopher Livingston Published
News Be kind and rewind.

By Christopher Livingston Published
News The extremely large action man might be an extremely large Kojima fan.

By Christopher Livingston Published
News "Our mistake was to bank on something that was not yet proven," says Colossal Order CEO Mariina Hallikainen.

By Christopher Livingston Published
News The Tides of Fortune update will let players craft a customizable ship and sail it across a simulated ocean.

By Andrea Shearon Published
News There is not a soul in Palpagos who forgot to message Bucky.

By Rich Stanton Published
News "We just made a game ready to walk away. But it worked, and people wanted more, and so we gave them more."

By Christopher Livingston Published
News A bit of retconning took place when the Fast & Furious star joined Ark 2.

By Harvey Randall Published
News Emergency call.

By Christopher Livingston Published
news However, Facepunch Studios founder Garry Newman does use AI regularly: "It makes my job so much easier."

By Rich Stanton Published
News "Why not just enjoy what I've got and keep building it."

By Fraser Brown Published
News The Adventures of John Rust.

By Christopher Livingston Published
News That's great news in the age of $80 games.

By Christopher Livingston Published
News And his expectations for GMod successor s&box are similarly "rock bottom" when it launches next month.

By Christopher Livingston Published
News The Globetrotters are celebrating a century of basketball swagger with a new game.

By Christopher Livingston Published
Buddy System Teamwork makes the dream work.

By Christopher Livingston Published
News You can register for an in-person demo, but don't expect to see one on Steam.

By Christopher Livingston Published
News Mister Morris Games have been anything but idle.

By Christopher Livingston Published
News Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.

By Christopher Livingston Published
News Your hand will quickly be filled with enchanted dice and magic rings. Clutch them tightly.

By Christopher Livingston last updated
Guide There's an elevator in Blue Prince's foundation room: here are some hints and a full solution on how to get inside it.

By Christopher Livingston last updated
house call Before you set foot in the ever-changing mansion, here's some spoiler-free advice to make things easier.

By Christopher Livingston Published
News "No one was really bashing down my door to say, 'We want to make your movie!'" the actor and director of the indie horror film said.

By Christopher Livingston Published
News "We want to lock this in firmly and ship the game on time," said Windrose Crew on its Discord.
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