More news about Dragon Age: Inquisition's recently announced co-op multiplayer, and, once again, it comes in direct response to Mass Effect 3's similar mode. Previously, we learned that DA:I won't tie single-player progress to multiplayer performance—a source of relief to any anti-social player still having nightmares about their 'War Score'. Now, it seems, Bioware has plans to support this mode long past the point at which they abandoned space warfare.
We learned about the cooperative multiplayer element of Dragon Age: Inquisition yesterday, a real-time brawl for up to four players acting "behind the scenes" as agents of the Inquisitor. Today, thanks to the release of a new multiplayer gameplay trailer, we can actually see it in action.
I’m staring into a vast desert. The subterranean streets and ice canyons from earlier levels are gone, along with their looming, claustrophobic atmosphere. The power in my hands has brought me step by step, mile by mile, to this field of dust and dark ruins. My magic finally seems strong enough to match the hatred and fear that fills the world. I’m not bullied anymore, just determined. Lichdom: Battlemage lets me be exactly the kind of lightning wizard I’ve always imagined—cruel, merciless, and power-hungry.
Mass Effect 3 multiplayer was a blast, but I never stopped being annoyed at how BioWare made it almost mandatory to the single-player experience. Fortunately, Dragon Age: Inquisition is doing things a little differently: It will offer cooperative multiplayer for up to four players, but BioWare's Mark Darrah promised that the single-player game will not be dependent upon multiplayer.
Show Us Your Rig is back! We feature the PC gaming industry's best and brightest as they show us the systems they use to work and play.
Farhang Namdar, lead game designer of Divinity: Original Sin, uses three different computers all designed with a different purpose in mind, and has a great sense for interior design to boot. In fact, his living room PC molds so well into its surroundings that, at first, I thought he was just bragging about his immaculately furnished home. Farhang was gracious enough to take some time and show off the rigs he uses, along with the pets that inevitably crawl around them.
Are you concerned about forgetting where you parked in The Witcher 3: Wild Hunt? Have no fear: CD Projekt Red Community Managers Marcin Momot and Tadek Zielinski recently took to YouTube to answer 20 questions about the upcoming RPG, including what will happen if you lose your horse.
H.P. Lovecraft isn't quite alive enough to enjoy his birthday anymore, so Eldritch developers Minor Key Games have taken it upon themselves to bake him a cake, then toss it into their procedurally generated dungeon. By this I mean they've added some H.P. Lovecrafty stuff to their roguey, stealthy dungeon crawler Eldritch, and they've done so free of charge. The Asylum expansion is the biggest New Thing, but you can also expect trading cards, achievements, leaderboards and more should you decide to load up the game.
Legend of Grimrock was one of the happier surprises of 2012, not only because it was so good but because it demonstrated how a very old style of game could be successfully brought into the modern era. Developer Almost Human has been plugging away at a sequel since early 2013 and today announced that a major milestone has been reached, as the game is now in beta.
Augmentations activated. We took a break from playing today's most graphically demanding games on the Large Pixel Collider to run one of our favorites: the original Deus Ex. This isn't Deus Ex as it looked in 2000, though—this is Deus Ex running at 1440p, running the latest version of the New Vision mod. It's a complete retexturing of Deus Ex, designed for today's high resolutions. If you want to run Deus Ex like this yourself, check out Pixel Boost.
CD Projekt RED has released a video filled with The Witcher 3: Wild Hunt footage. The last time this happened, it lasted for six minutes. This time, it's a full thirty-five. Maybe you want to potentially spoil a whole half-hour of an upcoming RPG; maybe you don't. I'm not here to judge. I'm just here to place down this embed and slowly back away.
The game once called Project Eternity isn't taking an eternity to make. This is good news, because—as a Baldur's Gate/Icewind Dale fan—I'm practically salivating at the prospect of playing Obsidian's upcoming RPG. For those who backed Pillars of Eternity at the $110 level, or who purchased the relevant add-on package, that prospect is now a reality. Congratulations, those people, I am suitably jealous.
Shadowrun Returns' Dragonfall expansion was a huge improvement over the main campaign, so it was a little frustrating that you were required to fork out for Returns in order to play it, particularly when it only shared a setting with the original game. As mentioned last month, the situation is thankfully about to change, with a new standalone version of Dragonfall that will be available for free for existing owners (and Kickstarter backers). A few more details have just come to light about what the new version entails, and it sounds like there will be quite a bit of additional content on offer, along with changes to the combat system and interface. There is also a release date: 18th September.
Shadow Realms will be playable sooner than anyone expected. BioWare only announced the 4v1 action RPG at Gamescom on Wednesday, but speaking after the EA press conference BioWare Austin General Manager Jeff Hickman revealed that alpha invites will be arriving in players’ inboxes next month. "I've never put a game into a player's hands as early as we're putting this game into players' hands," he told PC Gamer.
Were you left informed yet faintly unsatisfied by yesterday's Witcher 3 video dev diary? Well then, boom and/or wallop: here's six full minutes of new and unbroken game footage. Join Geralt as he attempts to rid the village of Downwarren of its ancient and awakened evil. It's an occupational hazard in these parts.
In 'weirdest thing to happen EA's Gamescom press conference' news, Peter Moore was revealed to know what twerking was. The second weirdest thing was undoubtedly the reveal of Bioware Austin's Shadow Realms. It's a 4v1 asymmetrical online RPG, with a modern setting and an episodic release plan. And, as a Bioware RPG, it'll have a heavy focus on story.
EA's Gamescom stream was... er, well let's just say it was having "netcode" issues. As such, many—myself included—missed the majority of Bioware's on-stage Dragon Age: Inquisition demo. Not to worry, instead we get something a little more dramatic: a look at some of the monsters you'll be facing throughout the game. No, endless buffering is not one of them.
Baldur’s Gate was one of my formative PC gaming experiences. I have vivid memories of sitting in the glow of my old CRT monitor on a Friday evening after school, dungeon crawling until the sun rose. I’ve never been one for misty-eyed nostalgia, but last week I felt compelled to reinstall it. It was almost midnight, and I had work the next day, but I didn’t think I’d be playing for long. Just enough to sate my nostalgia. Three hours later and I was still up. Its claws are in me again—almost 16 years after I first installed it on my old beige Pentium II—and, surprisingly, it still holds up.
This is technically a development diary, expanding on the world of The Witcher 3, and its ecosystems and politics. But given that it's set predominantly around old ruins, there isn't much actual development to be seen. Unless, that is, CD Projekt RED make their RPG sequel by chanting near ancient groves and resonating structures. If nothing else, it would explain the delay.
Crawl doesn't look very interesting at first glance: it's a randomly generated dungeon crawler with a retro aesthetic. Look deeper though, and you'll find a devious multiplayer twist. One player takes control of the hero, while up to three other players control monsters and traps. If one of the monster players manages to kill the hero, then they get a turn at being the nice guy.