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Kingdom Come: Deliverance 2 nearly had a San-Andreas-like Fat Henry system that would have let you create Bohemia's chunkiest boy, and forced you to wear clothes that fit to boot
By Joshua Wolens published
News Now? He just feels quite hungry.

'There is a bit of pressure': Clair Obscur: Expedition 33 devs will stay true to themselves for their next game despite expectations—'we need to trust our instincts'
By Elie Gould published
News I'd be excited no matter what happens, honestly.

Not only does Todd Howard not hate Obsidian, it was his 'only choice' to take up Fallout's reins in the wake of Fallout 3
By Joshua Wolens published
News After all, it did a great job with KOTOR 2.

The best Baldur's Gate 3 builds for Patch 8 and beyond
By Ted Litchfield last updated
Kensai/Mage There are so many ways to play this game.

Fallout designer Tim Cain reckons his subsequent 3 projects were buggy games 'or, as people called them, flawed masterpieces' because 'we had a lot of feature ideas, we did not edit ourselves at all, and we were a small team'
By Ted Litchfield published
news Emphasis on "masterpieces."

'Yeah, that didn't suck. That was good': Fallout: New Vegas lead writer says the Survivalist's journal in Honest Hearts is 'one of my favorite bits of content that I've written in a game'
By Justin Wagner published
News The Survivalist's diary entries were one of the few writing contributions John Gonzalez made to New Vegas' Honest Hearts DLC before leaving Obsidian.

Fallout: New Vegas lead writer 'loved writing' Yes Man, but thinks his questline may have been a mistake: 'It lets you get through the game without getting your hands dirty'
By Justin Wagner published
news The sycophantic, (mostly) immortal robot made certain design constraints easier to work around, but it allows for a "rebellious, individualistic" player to bypass some tough choices.

My favorite Fallout fan artist paints New Vegas how you imagine it, and he refuses to touch AI tools: 'I believe it's innate in humanity to appreciate real human-made art'
By Ted Litchfield published
news Static remaster.

'I'm over making other people really wealthy with my own creations': Fallout co-creator Tim Cain isn't interested in making a new IP or a sequel to one of his classic RPGs and, at this point, he's 'exasperated with the question'
By Justin Wagner published
News "I'm still making toys and I love them, and they make me happy."

'There's a lot of cool things that, if you think too hard about it, they should never have worked': Fallout 3's pathfinding system had to be completely reworked over several months to account for Liberty Prime, but it was worth it because he's 'awesome'
By Justin Wagner published
News One of the most impressive set pieces in Fallout 3 took months of work to get right.
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