We're building the Ark of the Covenant as a computer

Last month we announced our plan to resurrect the Large Pixel Collider, PC Gamer's ludicrous computer. And a couple weeks ago we picked the parts, loading the LPC with more than 128GB RAM, 42TB of storage, world-class cooling and a pair of the fastest GPUs ever created.

But the LPC needs to be more than a collection of the best gaming hardware in the world. This year we're going all-out on making the LPC a powerful, over-the-top expression of what PC gaming can be. After considering dozens of different concepts for the LPC, we fell in love with the idea of reproducing this holy box of power.

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Raiders describes the Ark as "a radio for talking to god," among other things. We've teamed up with two veteran case modders Lee Harrington and Ron Christianson to help us realize this possibly blasphemous vision for a computer.

The features (holy smokes, how are we going to do this?)

Gilded case
If we're doing the Ark, it goes without saying that we've got to paint it gold.

Angels
Almost every rendition of the Ark has two angels mirrored atop it. Ron has a plan for crafting this highly distinctive detail from scratch.

Reinforced carrying bars
The Ark was built to be carried. We want our LPC to be similarly portable.

Redundant key power-on switch
Not just anyone should be able to turn on our holy rig. We've asked Lee and Ron to create a two-key activation switch for powering on the LPC. Only those entrusted with these divine keys will be able to play on the LPC.

Divine RGB lighting
The interior case lighting has to express the righteous power of our supercomputer.

We'll be back in early November to reveal the completed Large Pixel Collider. Look for it then, but not directly at it, because, well... you know.

Evan Lahti
Strategic Director

Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.

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