Player acquires a massive faction stronghold in Starfield and lands it on a planet, 'still not really sure' how it happened
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They say that money can't buy you happiness—but it can buy you an entire sodding pirate base in Starfield, as Reddit user VeganSatan666420 has discovered.
Somehow managed to purchase the key... was able to move parts around in the ship builder. Not really flyable but managed to land it on a planet. from r/Starfield
Through yet another delightful glitch from the game's interlocking systems, this explorer somehow managed to register The Key, the prime stronghold of space pirates the Crimson Fleet, as a ship in their collection. Which is concerning, seeing as it's a space station. You know, those big megastructures that are built to live in space? It's not exactly made for dogfighting.
When asked how in the Great Serpent's name they did this, VeganSatan666420 replied "Still not really sure. I sold a stolen ship to the pirates, then went to change my home ship and it let me register The Key."
It remains a mystery—selling a ship in Starfield is a touch convoluted. You need to register ships before pawning them, even when fencing to pirates like the Crimson Fleet, who have a surprising respect for bureaucracy. I can only assume some flag in the game code jumped from the plundered vessel to The Key itself.
Another player by the name of kingarchee reported a similar issue, though for them it made for more of a hindrance. "I had this issue during Red Fleet's quest when instead of your ship you fly the prison barge. I finished the quest, saved while still on the Key and went to sleep [in real life], next day I can't travel anywhere because The Key is my home ship and the option to change it is gone."
The Key is basically useless as far as ships go. It has a baffling cargo capacity of zero, no shields, and is apparently worth nothing—obviously this was never supposed to happen, so Bethesda didn't give it a sale value, but the idea that the rugged jewel of the Crimson Fleet is unsellable is very funny: 'You stole what? No I'm not buying it, I don't want anything to do with this.' While VeganSatan666420 describes it as "not really flyable", something which I feel must surely be an understatement.
I'm noticing a pattern here of staryards and space stations producing wild outcomes, like the Deimos Staryard occasionally becoming the system's punching bag. Maybe they're like cryptids, and we'll see an SCP-style wiki gathering all their strange behaviour—or maybe it's just a small example of the charming weirdness I enjoy in Bethesda's messy, sprawling games.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.


