Quake mappers are absolutely killing it in celebration of Quake's 30th birthday. The Quake community has been running map jams of varying themes all year. In the last few months there have been two 'Quickie' speedmapping jams, a 1024 Jam where contributors had to build maps of 1024 units cubed, and a Limits Jam, with the fun restriction that submitted maps had to use the same technical and design limitations as the original Quake campaign.
Now, the Quake community has brought another bloodstained birthday present to Quake's afterparty with Q30 Deathmatch Jam. Organised by Quake mappers Annihilazor & Infiniti, the map-pack adds 22 new arenas designed specifically to be played with regular old Quake.
The maps run the gamut of Quake's interdimensional settings, ranging from gothic castles through sci-fi kill-zones to an industrial brown sewer called The Filth Pit. Numerous notable designers from the fan community have taken part, including a collaborative map called Overflow by Mazu and Makkon. The latter was one of the organisers of the excellent Quake Brutalist Jam 3, while the former designed that Jam's showstopper map—a five hour long mini-campaign with its own internal story.
If you want to give the maps a whirl yourself, Q30 Deathmatch Jam is designed to work with numerous modern Quake sourceports, including Ironwail, Netquake or Nightdive's Kex port as seen in the Quake Remaster. In each case you can play it as a standalone mod by dropping the folder straight into your Quake directory and using the in-game console to call it up. If you want to play online via Netquake or QuakeWorld servers however, you'll need to copy the map, loc files, and skybox data into the relevant folders of your competitive multiplayer install.
None of this is to mention all the other Quake-related events that have happened this year. As mentioned, January had barely begun when the community released Quake Brutalist Jam 3, a massive mod themed around concrete megastructures which was essentially a new FPS in all but name.
Then, at QuakeCon id Software launched a brand new episode for Quake, developed in collaboration with Machine Games to celebrate the shooter's 30th anniversary. While Microsoft's brutal layoffs cast a pall over the proceedings, Dawn of the Machine is nonetheless a fantastic collection of maps, and a worthy successor to Machine Games' Dimension of the Machine from 2021.
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Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.
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