Leaderboard Special

Stardock promise updates for Total Annihilation

Jaz McDougall | News | 06/09/2010 15:44pm
13 Comments

Stardock have re-released Total Annihilation on Impulse, their digital distribution platform. Interestingly, they’ve has promised “ongoing updates” for it. Brad Wardell said, “We’re treating Total Annihilation similarly to a newly released title with ongoing updates wherever possible.”

Atari “thinking hard” about Rollercoaster Tycoon 4

Jaz McDougall | News | 06/09/2010 14:40pm
7 Comments

An administrator on the official Atari forums has posted asking fans what they’d like to see in Rollercoaster Tycoon 4. They say that they’re “thinking hard about the next Rollercoaster Tycoon game on PC.”

Not never: Duke Nukem Forever rides again

Jaz McDougall | News | 06/09/2010 14:00pm
13 Comments

Duke Nukem Forever is back on track for a 2011 release. 2K have got Gearbox working on it, and folks at PAX were even playing the thing. There’s nothing in the way of a trailer yet (grrr), but here’s some hand held footage that gets pretty close to the screen.

5 lessons SupCom 2 could learn from StarCraft 2

Jaz McDougall | Features | 03/09/2010 18:21pm
29 Comments

Yesterday, I listed five things I thought StarCraft 2 could learn from Supreme Commander 2. It was like leading an army of SupCom 2 fans against an outraged throng of competitive e-sports fans. Today, I’m going to betray my allies and side with the Blizz folks. What can SupCom 2 learn from StarCraft 2?

Shogun 2: Total War battle footage

Jaz McDougall | News, Videos | 03/09/2010 15:25pm
14 Comments

Now this is what I wanted to see: footage of Shogun 2 in action. Creative Assembly’s communications manager Kieran Brigden fights the AI while land battle AI programmer Ingimar Gudmunsson explains what it’s doing.

Bloody Good Time announced

Jaz McDougall | News | 03/09/2010 12:56pm
11 Comments

Bloody Good Time is a multiplayer shooter from Outerlight Studios (they made The Ship) that’ll be trundling onto Steam later on in the year. You’re an actor competing for a part in a horror film. You compete by murdering other actors for the part. While that’s nothing like how real actors audition, it’s a lot like games journalism.

Broken Sword: The Director’s Cut released

Jaz McDougall | News | 03/09/2010 12:47pm
6 Comments

Well this is a little bit cool. The the remastered Broken Sword: Shadow of the Templars has come to the PC – it dropped onto Steam this morning. It’s £9.99/$9.99.

Poker Night at the Inventory

Jaz McDougall | News | 03/09/2010 11:29am
8 Comments

Telltale games have just unveiled a poker game at PAX. It’ll be a comedy poker game starring four characters from games you know and love, or that you meant to play but couldn’t get into because of the obtuse puzzles. It’ll cost you $5/£3, and it’ll be out “this fall.”

Aerial faith plates: a Portal 2 puzzle solution

Jaz McDougall | News, Videos | 02/09/2010 21:01pm
3 Comments

Valve just posted this video. It’s the puzzle you saw little clips of during the E3 videos – with Chell sailing through the air after a weighted storage cube for it to land on a button and open a door for her. This is the video of the entire puzzle culminating in that solution.

5 lessons StarCraft 2 could learn from SupCom 2

Jaz McDougall | Features | 02/09/2010 17:19pm
67 Comments

Before StarCraft came along, we all played Supreme Commander 2 at lunch. It’s a great game with a dedicated development team who are committed to firing out updates and improvements months after release, even as their company at large is working on a new title. I returned to it yesterday after the recent patch, and I got to thinking – StarCraft 2 and Supreme Commander 2 are hugely entertaining RTS experiences with wildly different approaches to the genre. As you know, I hate diversity almost as much as I hate joy, so I started compiling a list of things that each game could learn from the other. Here are five things I reckon StarCraft 2 could learn from Supreme Commander 2.

Update: Servo at Gas Powered Games offered some insights into how feasible these would be. Here’s what he said:

Tony Ellis