Overwatch 2 ranks have changed in season 4. Blizzard has removed competitive rank decay and has increased the rank rewards for ending in a certain skill tier. Along with quality-of-life additions, like giving you an idea of how close you are to breaking out of your current rank, Overwatch 2 season 4 competitive finally feels like Blizzard has it figured out.
Overwatch 2 has two ranked modes: Role Queue and Open Queue—both require winning 50 games or having owned the original Overwatch to unlock.
Role queue locks your team composition to one tank hero, two damage heroes, and two support heroes. You select the roles you want to queue for, play matches, and get an individual rank for each role.
Open Queue is a free-for-all like the original Overwatch was at launch back in 2016. You can choose any hero in any role and you receive one, universal rank.
At the start of each competitive season, you maintain the same rank you had before with some slight adjustment based on any games you played after your last rank update (more on that later). For most people, you will see an increase in your rank at the beginning of a season.
If you're brand new to ranked, you will be unranked until you achieve five wins or 15 losses, whichever comes first. If you played competitive modes in Overwatch 1, your rank will be close to what it was but modified for all the new changes in the sequel.
This system replaces the original game's placement matches. It encourages you to simply play consistently over several matches instead of treating every one like a school test where you have to perform your absolute best.
For the entirety of the season, your rank will only update when you've hit the five wins or 15 losses threshold again. And by "update" it means your rank can go up and down any number of skill tier divisions or stay the same—which is a pretty big change compared to the linear Skill Rating system in the original game.
All the Overwatch 2 ranks you can earn
Overwatch 2 ranks are broken up into seven medals that represent each skill tier. Each skill tier has five numerical divisions within it that ascend until you break into the next highest tier. So if you're Gold 1, win seven games and go up in rank, you'll be Platinum 5.
Overwatch 2 ranks break down like this:
- Bronze 5-1
- Silver 5-1
- Gold 5-1
- Platinum 5-1
- Diamond 5-1
- Master 5-1
- Grandmaster 5-1
Two weeks into every season will mark the release of the Top 500 leaderboards and rank icon—and if the season has a new hero, they will become available to play in ranked. Top 500 is a shifting list of 500 of the highest ranked players broken out by each role and a combined role category. It doesn't require you to be in a certain rank to qualify for it; it's a snapshot of whoever is at the top. But it does require you to play and win 25 matches in Role Queue or Open Queue first. And because it's only 500 players out of what is probably thousands, if not millions, of players in total, it will largely consist of Grandmaster and Master players.
If you take an extended break from playing, your invisible MMR, or matchmaking rating, will decay, or be lowered, to place you in easier games in case you're a bit rusty. Blizzard says your MMR will adjust faster than normal during this period to get you back on track.
How to play in groups in Overwatch 2 ranked
Overwatch 2's competitive modes have some limitations on playing in groups. Bronze, Silver, Gold, Platinum, and Diamond players can group up with any number of people within two skill tiers of them. Master players can also group up with any number of people, but they have to be within one skill tier from them.
Overwatch 2 has strict limitations in the two highest ranks: Grandmaster players can group up with one player within three skill tier divisions of them, and Top 500 players can only group with one player that is also in their region's Top 500 ranks.
How Overwatch 2 rank rewards work
Overwatch 2's competitive rewards are a little different now too. First, in order to receive any rewards, you have to complete the "Competitive Role/Open Queue Player" challenge by winning 15 games in either mode every season.
Once you do, you'll be ready to earn competitive points for buying your favorite heroes' golden weapons (3,000 competitive points each), and titles to put on your name card in the following season (and must be earned again to use in the next one, too).
For every game you win you'll receive 25 competitive points, and for every draw you get five.
Blizzard has changed how rank rewards work in season 2. Your rank rewards are based on your final ranks and the highest rank across Role Queue and Open Queue. Your final rank includes the games you played after your most recent rank update, so your rewards might be higher or lower than you expected.
For example: If you end a season in Diamond in Open Queue and Silver in Role Queue, you'll receive the Diamond rewards—as long as the games you may or may not have played after the most recent update don't impact your rank. Even if you peaked at Master sometime earlier in the season, you won't get the rewards for that rank because you didn't end on it.
The competitive point rewards are clarified in competitive challenges associated with each rank. Here's how many competitive points you'll get, along with the associate title rewards:
- Bronze: 300
- Silver: 450
- Gold: 600
- Platinum: 800
- Diamond: 1000, Diamond Role/OpenChallenger
- Master: 1,200, Master Role/Open Challenger
- Grandmaster: 1,500, Grandmaster Role/Open Challenger
- Top 500: 1,500, Top 500 Role/Open Challenger
You get titles for completing a number of competitive games too:
- 250 games: Adept Competitor
- 750 games: Seasoned Competitor
- 1,750 games: Expert Competitor
How MMR works with Overwatch 2 ranks
Your matchmaking rating, or MMR, is best thought of as your true rank. You'll never know what it is, but the game's matchmaking system relies on it to give you the most fair games possible. MMR is a moving target; it compares your skill against other players based on a number of factors each time you win or lose a game, or if you take a long break. It doesn't go up or down a set amount and it's constantly changing as people play and learn and the game changes. In order to keep the system free of manipulation by players who want to min-max it, Blizzard can't ever explain exactly how it works.
MMR inherently doesn't match up with your visible rank, or skill tier. A player could have a high Platinum MMR but appear to be Gold on their profile, so don't fret if you see someone with a similar disparity in your ranked games.
After all, competitive ranks are an elaborate form of a leaderboard you'd see in a game at the arcade, except it's full of millions of players and is constantly shifting. What determines how well you play is entirely decided on by Blizzard. To climb the ranks, the only consistent thing you can do is work on developing the skills that higher rank players have and adapt your play as the game changes.