Pirate survival Windrose sees 500,000 mateys buy the game as Steam reviews are 'Very Positive'

Windrose pirate holding a long gun
(Image credit: Kraken Express)
Recent updates

The article originally mentioned that Windrose had a rating of Mostly Positive on Steam. It's actually Very Positive, so both the headline and the copy have been updated to reflect that.

There are just about a gazillion games about ninjas, but shockingly far fewer about pirates. Swashbucklers deserve more attention if you ask me, and thankfully they seem to be getting it when it comes to the new survival game Windrose.

Windrose's initial success is certainly in part thanks to the success of the demo that landed during the most recent Steam Next Fest. It topped the charts and saw the game fly up to 1.5 million wishlists a couple of months ago.

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Our very own Chris Livingston squeezed a dozen hours each out of the demo and an early access build. He had a great time with the ship-to-ship combat which has a "heavy Assassin's Creed: Black Flag vibe to it," adding that the amount of activities stuffed into its current early access build feels substantial enough for its $30 price tag. He's also handily listed a whole bunch of stuff that is or isn't included—and very helpfully noted that yes, there are sea shanties. Wicked.

Wes Fenlon wasn't quite as convinced after four hours, feeling like it lacked the pure chaotic shenanigans that come hand-in-hand with a pirate's life—something he feels Sea of Thieves nails far better.

But hey, the Steam hivemind consensus right now seems to be that this game is a real good'un. From one review calling it a "pure delight" to another saying that "even in the early access it feels finished, especially if you compare with other early access games."

I'm still to dive in myself (my backlog cries out to me, and I am trying my best to abate her right now), but I'm sure the draw of the ocean will pull me into Windrose before long. Though maybe I'll wait until developer Kraken Express figures out who can put them in touch with a major ISP who'll make the game's connectivity a little less messy.

Mollie Taylor
Features Producer

Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.

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