Kingdom Come: Deliverance 2's guns are very, very bad, but that's what makes them so fun: 'We knew it was going to be a meme weapon, but we were cool with it'

Fighting bandits
(Image credit: Deep Silver)

Kingdom Come: Deliverance 2 is a game obsessed with medieval history—specifically the history of Bohemia, a kingdom in the Holy Roman Empire that's now part of modern Czechia. It's an RPG that is fascinated by the social structures, clothing, architecture, weapons and culture of the time.

Developer Warhorse has a full-time historian on the team who's been there since before the original game appeared on Kickstarter, and your jaunts through Bohemia will see you encounter plenty of historical celebs and become embroiled in real conflicts. But these games are not history textbooks. They aim for authenticity over hyper accuracy.

"Firearms were usually used en masse, like you would just fire against storming cavalry," says senior game designer, Ondřej Bittner. "They were like the beginning of line battles."

"Just the idea that someone goes through the forest, he's attacked by bandits, and he takes out a boomstick—that's ridiculous," says Bittner. "So we knew it was going to be a meme weapon, but we were cool with it."

It's just so impractical. The length of time it takes to get it ready means it's never going to be a reactive weapon, and once you're all set, you still have to light it—like a cannon—and wait for it to go off. You have to effectively be able to see into the future, knowing you'll still have a clear line of sight and that your aim is dead on in a few seconds.

Despite this, I still try to find excuses to get a shot off. It's just so ridiculously badass to whip out a gun in a medieval duel. And very, very dumb. But I can't help but appreciate how Warhorse has approached historicity in this regard. A wandering knight would probably not be carrying a gun, but he could, and if he did, it would probably go down like this—he'd miss a lot, and very occasionally kill someone in one sweet hit. And it's just fun to make some big bangs. Who doesn't like making a racket?

"The sound of the gun is from my friend's gun," says Bittner. "They're very cool to shoot, but you have the feeling of extreme, like… I might die. Obviously, though, the modern replicas are way safer, because the metal casting is better."

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Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.