Top scientists uncover way to make Kingdom Come: Deliverance more complicated—turn it into a board game
Roll for gambeson.
Here's my problem with Kingdom Come: Deliverance—it's simply not finicky enough. It's too straightforward, I am too able to keep its rules and demands in my head, the game does not compel me to keep track of enough small things. Oh, you expect me to put my armour on in a precise order? That's complicated. For babies.
Fortunately, top minds have figured out a way to increase the grognarditude of one of the games industry's foremost grognard RPGs (which, let me be clear, I adore): they've turned it into a board game. Coming, appropriately, out of board game house Czech Games, Kingdom Come: Deliverance – The Board Game is currently up for preorder for the somewhat spicy price—to me, as a man whose board game experience consists of Mouse Trap—of $200.
It comes from renowned game designers Tomáš Holek and Vlaada Chvátil and looks to be replicating the general arc of the games in tabletop form. You start off as a rag-clad peasant, make your way out into the world, and either find success or die horribly. "Deal with unpredictable locals, train to become a skilled archer, a silver-tongued orator, or even a cunning thief. Whatever path you choose, let it be your own," goes the blurb. It can be played solo or with up to four players.
It's of course not out yet, but already redolent in bits: tokens, cards, figurines, boards, sub-boards, figurines, baubles, gewgaws. There's a lot to keep track of, but they are fortunately all quite pleasant to look at, at least insofar as their prototype renders are concerned. This is what I mean by 'KCD, but more complicated.' In fact, here's the full list of stuff:
- Boards
- main map board
- 4 double-layer player boards
- merchant board
- potions board
- day board
- Tiles, Tokens, Tracks, and Stands
- 12 horse tiles
- 30 animal tiles
- 36 herb tiles
- 55 enemy tiles
- 40 wound tiles
- 180+ small tokens (herbs, meat, mushrooms, dirt, etc.)
- 3 town alertness tracks
- 6 gate tiles
- 5 trainer tiles
- 75 coin tokens
- 2 cardboard card stands
- Cards
- 80 advanced skill cards
- 32 starting skill cards
- 30 virtue cards
- 20 sin cards
- 12 player setup cards
- 20 starting quests
- 55 side quests
- 27 solo-game cards
- 240+ item cards
- 60 encounter cards
- 16 spawn cards
- Storylines
- 10 storylines (with their own cards and tiles)
- storyline book
- RE-Wood Components
- 164 player pieces (character figures, beds, cubes)
- 66 town markers
I rather like the look of this, I must say. If you agree, and you've got $200 burning a hole in your bag of groschen, you can potter over to the pre-order site. The game's slated to release in Q1 next year.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
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