Wordle is becoming a primetime TV quiz show, because the ultimate five-letter word is 'money'

Money money money.
(Image credit: Deviantart user Deniszizen)

The puzzle game Wordle, onetime viral sensation and now a daily fixture of the New York Times, is becoming a gameshow that will be broadcast in both the UK and US.

Broadcaster NBC is behind the TV adaptation, which will be filmed in Manchester, England, and hosted by Savannah Guthrie, who currently presents the network's morning show Today. US chat show host Jimmy Fallon's production company, Electric Hot Dog, will co-produce the series.

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A phone held up to a PC monitor. Both are playing Wordle

(Image credit: Future)

Wordle's filming was delayed after the disappearance of Guthrie's elderly mother, Nancy Guthrie, in February. Savannah Guthrie took an extended leave of absence at the time, before returning to the Today show in April. The 84 year-old remains missing.

The puzzle game was created by Welsh developer Josh Wardle in 2021, who after its breakout success sold Wordle to the New York Times for a seven-figure sum in 2022. Wardle originally intended the game as an idle amusement for his girlfriend, and at first it was titled "Mr Bugs' Wordy Nugz" before he decided to make the name a play on his own surname.

More recently, Wardle created the "tricky wordplay game" Parsewords, which takes its inspiration from cryptic crosswords, and told the Sunday Times "I haven't played [Wordle] since the day I sold it."

Casting for the first season of Wordle is now open, with the show due to premiere in 2027.

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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