Star Wars: The Old Republic's original director hadn't played a single MMO before launching its development studio: 'How the hell did they trust me with this much money?'

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(Image credit: EA)

The original director of BioWare's long-running MMO Star Wars: The Old Republic—which is now being run by Broadsword—had not played a single game in the genre when he started work on it, he has revealed.

In an interview, BioWare veteran James Ohlen described the studio's founders Ray Muzyka and Greg Zeschuk calling him into their office in 2006, halfway through the development of Dragon Age: Origins, and asking him to oversee a new office in Austin, Texas, making MMOs.

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Ohlen—who was also lead designer on Baldur's Gate 1 and 2, Neverwinter Nights and Star Wars: Knights of the Old Republic—quit BioWare in 2018 after 22 years.

In the full interview he discussed his regrets around The Old Republic's rocky launch. The team built around 200 hours of content for players spread across eight origin stories—in hindsight, Ohlen would've preferred 60 hours across a couple of meatier origins, he says. He wanted it to be Knights of the Old Republic online, but in the end it felt more like "WoW in space".

He also revealed how his grand plan to relaunch the game under a new name—Star Wars: The New Republic—was denied by EA's board despite the backing of EA exec Patrick Söderlund (EA acquired BioWare in 2007).

"The big challenge was Patrick Söderlund, who hates Star Wars: The Old Republic. And I convinced him … it was one of the greatest accomplishments of my career," he says.

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Samuel Horti

Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.

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