Subnautica 2 has sold 2 million copies in 12 hours, with 9x the players as the first, and at this point I figure that Krafton CEO is already on his second bottle

Subnautica 2 - Surprised character looking out of his vessel at an enemy sea creature
(Image credit: Unknown Worlds Entertainment)

It's rare, especially in this day and age, to see a genuine comeuppance play out in real time—which is why I'm savouring this particular piece of glee as I'm informed that Subnautica 2 has hit a 2 million copy milestone in just 12 hours, after selling a million copies in one.

Per a press release sent to PC Gamer, "Peak concurrent players across Steam, the Epic Games Store, and Xbox exceeded 651,000, with Steam alone reaching a peak of more than 467,000 concurrent players. This marks approximately nine times the all-time peak concurrent player count of the original Subnautica, which launched in 2018."

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A judge ordered former Unknown Worlds CEO Ted Gill be reinstated over a "material breach of contract". Basically, Krafton has to pay the money it said it would pay, and "can—and must—act in good faith to navigate their remaining contractual relationship."

Now, I'm no cutthroat capitalist businessman, but I do have to wonder out loud if trying to sabotage the launch of a game with a huge amount of hype around it (Subnautica 2 was the most wishlisted game on Steam for a while), spoiling one's working relationship with the people who made it, and dragging oneself to court and being forced to admit you, a big CEO, were relying on ChatGPT for advice—if all of that is worth just paying the money you said you'd pay in a contract you signed.

I suppose it's neither here nor there, but I will eagerly await the news of Unknown Worlds getting their payout with a deep sense of schadenfreude.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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