Konami belatedly realises hey, we might have something here, as the first properly new Silent Hill in 13 years sells over 2 million

A Japanese schoolgirl, partially obscured by red flowers
(Image credit: Konami)

Konami has been gradually easing itself back into the business of making proper videogames in recent years and, as well as reviving the Metal Gear series with the Master Collection and an excellent remake of MGS3, has both remade Silent Hill 2 and co-developed Silent Hill f, the first properly new entry in the series since 2012's poorly received Downfall.

And the good news? It was great! We're never going back to the halcyon days of Team Silent, but PCG's Elie Gould reckoned this was "a true return to form" that received a stonking 90% in our review: "A game that not only can stand proudly shoulder to shoulder with other goliaths in the series, but one that is brave enough to take risks and deploy changes to set the groundwork for what I hope to be the new standard of Silent Hill games going forward."

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Silent Hill f screenshots

(Image credit: Konami)

The game was developed by Neobards Entertainment with Konami's support, and of course published by Konami. I don't want to tempt fate here, but I'm very much liking what I've been seeing from Konami in recent times. Yes the MGS Delta and Silent Hill 2 remakes were arguably too faithful at times, but I thoroughly enjoyed both and am just glad to see one of the great development houses getting a little of its mojo back.

Clearly I'm not the only one. Delta took the Metal Gear series to over 65 million copies sold and, while that's Konami's big-budget golden goose, a new Silent Hill shifting over two million shows that the audience is there when the publisher delivers genuine quality. For all I love Resident Evil, Silent Hill was always the cool kid alternative and a genuinely distinct, much more unsettling style of horror: and with these kind of numbers, fingers crossed it's not 13 years before we see another.

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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