Titanfall devs explain multiplayer-only decision and "single-player feeling world"
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People in walking, jet-boosting tanks tend to attract a lot of attention, but what of the industrious men and women who make sure that tank doesn't blow a gasket the second you turn the ignition? Don't they deserve to say at least a few words before fleeing from my path of carnage and mayhem? In the behind-the-scenes video shown at EA's press conference, Respawn's devs take the chance to explain their creation.
The team at Respawn pitches Titanfall as a fusion of a single-player's narrative elements and the shenanigans only multiplayer can achieve. Speaking with GamesIndustry International , Respawn co-founder Vince Zampella was candid about his team's limited resources, saying it simply didn't have the time or money to create a costly campaign that not enough people will play.
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in eight minutes," Zampella said. "And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but five percent of people finish the game.”
Article continues belowA multiplayer mode with narrative elements certainly sounds promising, and you can see some of what Respawn is talking about in the debut trailer . Titanfall lands next spring.
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