Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'

Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
(Image credit: Future)

I'm not sure there's any single figure in the games industry that people are more intrigued by than Gabe Newell. He has a fascinating air of mystery, which is weird, given you can sort of just email him and get a reply. But nevertheless, there's a bit of a cult of personality around the man, to the extent that he sometimes becomes a stand-in for Valve itself.

Sometimes it's a joke—the various Gabe memes around Steam sales, 'Praise Gaben,' that kind of thing—and sometimes it's more serious, like people's real fear that Steam might rapidly enshittify once Newell's no longer the boss.

So, you know, it sounds like rather than being the heroic Atlas who keeps Valve aloft on his back, a huge reason Valve has been so successful under his stewardship is that he's good at—and takes pleasure in—finding the right people who can help with the weight. You know, like the intern who saved the whole company that one time. You need people like that if you want to spend your time hanging out on your yacht with a potato phone.

He's probably talking about his knife collection. (Image credit: Valve software)

Which isn't necessarily bombshell news: I don't think any organisation in history has ever truly been kept afloat by the energy and dynamism of literally a single person, but given the way we sometimes talk about Newell and Valve, it's perhaps a necessary corrective.

Anyway, that's not to say Newell isn't a remarkable guy unto himself. Harrington recalls that she "thought he was really, really smart and he had interesting takes on things," even to the extent that he stood out from all the other "really, really smart people" Harrington has worked with across the rest of her career.

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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