Double Fine is the latest team at Microsoft to unionize

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(Image credit: Xbox Game Studios)

On May 7, Double Fine—the developer behind Psychonauts, Keeper, and Kiln, which has been under Microsoft's Xbox Game Studios umbrella since 2019—filed a petition to unionize with the National Labor Relations Board on May 7 (via Aftermath). The push includes all 42 of Double Fine's "regular part-time and full-time employees."

The studio's move to unionize is being organized with Communications Workers of America, the largest media labor union in the US. CWA has been vocal about workers' rights issues at Microsoft, helped establish the first industry-wide videogame union in North America just last year, and has already helped organize locals within other Microsoft studios, such as Activision and Zenimax.

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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