MindsEye studio faces new legal action over employee surveillance software that workers' union alleges was 'recording individuals in their homes and without their consent'

A character looks skeptically at another in MindsEye.
(Image credit: IOI Partners A/S)

GamesIndustryMindsEye developer Build a Rocket Boy is facing new legal action filed by the Game Workers branch of the Independent Workers' Union of Great Britain, the largest game worker union in the UK. The union says the installation of surveillance software on employee's PCs without their knowledge, and the company's refusal to disclose the information gleaned from it, violates data protection laws "and the workforce’s basic dignity."

The installation of the Teramind surveillance software was initially reported in February by GamesIndustry, which said the software was put on company PCs without the knowledge of employees and only came to light after staff noticed their systems were running slower than usual.

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"The IWGB Game Workers Union, representing the workers, alleges that BARB's use of the software violates both data protection laws and the workforce’s basic dignity, exceeding the legitimate remit of monitoring workers’ productivity or safeguarding the company’s security by recording individuals in their homes and without their consent," the union said in a statement released today.

The union added that the surveillance software "tracks users’ key strokes, records screen activity and captures microphone audio."

"Having borne the brunt of Mark and Leslie’s paranoia, these workers stood up for each other and stood up to bullies in management, forcing them to be accountable for their actions and get rid of Teramind," IWGB Game Workers' Branch chair Spring McParlin said. "Now BARB must meet our demands for data transparency. Their alleged actions are a violation of their employees' rights to privacy.”

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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