The new 'Xbox mode' for Windows 11 has arrived, but don't get your hopes up for performance improvements: it's just a new UI

Windows 11 Xbox mode running on various pieces of hardware
(Image credit: Microsoft)

Microsoft announced in March that the new Xbox mode for Windows 11, a full-screen "dedicated gaming experience," was set to go live in April. And on the very final day of the month, with most of those last 24 hours already gone, it's finally starting to happen.

"Beginning today, we’re excited to share that Xbox mode will begin rolling out in select markets to Windows 11 PCs, including laptops, desktops, and tablets, bringing a console-inspired Xbox experience to more players than ever," Microsoft VPs Jason Ronald and Ian LeGrow said in a joint statement.

"Whether you’re playing on a high-performance desktop, a gaming laptop, or a Windows handheld, Xbox mode makes it easier to jump into your games. It adds another way to enjoy games on your PC—with a controller-optimized, full screen experience that is built for play."

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  • Browse and launch games using a controller optimized interface.
  • Jump back and forth between Xbox mode and the Windows 11 desktop whenever you want.
  • Access an aggregated game library, including the full games catalog from Xbox Game Pass, and installed games from leading PC storefronts.

Like PC Gamer hardware writer James Bentley, I don't see any value to this on a personal level: For conventional sitting at your desk PC use (which I maintain is the only proper kind of PC use), mouse and keyboard just isn't going to be beat.

But for PC gaming from the couch (or bed, as the case may be), a controller is clearly a better option—and also entirely unsuitable for the standard Windows interface. So, much like Steam's Big Picture mode, I can see where there's a place for this sort of thing, even if I'll never use it myself.

For Microsoft, the new Xbox mode is one piece of a bigger puzzle: "To make Xbox feel consistent across screens while giving you more choice in how and where you play."

"Windows has long been an important part of the PC gaming ecosystem, supporting innovation through its open platform. Together with Windows, Xbox is taking everything we’ve learned about building a world-class operating system for gaming and continuing to evolve the experiences that meet players where and how they choose to play."

Of course, this is far from the first time Microsoft has committed itself to becoming a driving force in PC gaming. And, as I said last week when Xbox CEO Asha Sharma and CCO Matt Booty shared their own commitment to gaming on PC, it has never, in the Xbox era, added up to anything. Even today, the Xbox experience on PC sucks: I've recently been playing Sea of Thieves with my PC Gamer pirate pals, using the Microsoft Store edition of the game, and it works but it feels decidedly cumbersome and unfriendly compared to the point-and-shoot simplicity of Steam.

That can be turned around, and this new Xbox mode might be the first step in that process, but whether Microsoft has the commitment and will to make it happen, we'll have to wait and see.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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