'Obviously we love the PC,' Gabe Newell told us 15 years ago, but his focus was on 'a responsibility to gamers and game developers'

Gabe Newell refuses to say 3
(Image credit: Valve)

Steam is, by a country mile, the premier power in PC gaming. If you own a PC and play games on it, then it's just about a guarantee you use Steam with some regularity. You might therefore expect that, like Sony with PlayStation and Microsoft with Xbox, Valve would feel obligated to promote and support the PC. But 15 years ago, when Steam was still relatively youthful, Gabe Newell said that's not quite the approach he takes.

"It's a lot easier for me to think of it as having a responsibility to gamers and game developers," the Valve boss told us back in 2011. "It's hard to test being the flagbearer for the PC. It's a lot easier to go out to customers and find out, 'Do you like this? What do you dislike about this? How can we make this better?' So we tend to be a little narrower in terms of how we try to think about what problems it needs to solve."

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But at the time Newell said even that is an advantage in the big picture, and it's one of the main reasons PC gaming was still relevant in 2011, despite the persistent "PC gaming is dying" refrain—and remains so today.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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