The next Stellaris expansion will let your space empires harness 'the majesty and menace' of new cosmic storms, which I'm sure can only go well
These Twister sequels are getting out of hand.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
If a lifetime consuming too much science fiction has taught me anything, it's that the endpoint of any proper galactic civilization consists mostly of meddling with forces that it absolutely shouldn't be meddling with. To that end, the next Stellaris mechanical expansion, Cosmic Storms, is adding eight new types of galaxy-scale storms for your interstellar empire to try to bend to its will. I can't foresee any issues.
Replacing Stellaris's current Space Storms, the expansion adds eight new varieties of Cosmic Storms that can spawn randomly on the galactic map and roam across space: Electric, particle, gravity, magnetic, radiant, stardust, shroud, and nexus. Electric, particle, and stardust storms I can imagine pretty easily. "Radiant storms" and "gravity storms," however, sound like the last possible things I'd want to roll across my star systems.
Alongside the new, terrifying forms of galactic inclement weather, Cosmic Storms will add a new Storm Chaser origin for galactic civilizations full of Glenn Powells. Storm Chaser civilizations, according to a Paradox press release, are "made of people that seek to push themselves beyond their limits" and "believe enlightenment is found in engaging with the greatest force the universe has to offer: the Cosmic Storms," which are exactly the kinds of justifications I'd expect to hear from people who just really, really want to look at the cool space clouds. Curious.
Cosmic Storms also brings new storm-related civics, technologies, and precursor narratives about vanished storm-obsessed elder civilizations. And yes, there will be a new Galactic Weather Control ascension perk, which will let your science ships generate a new cosmic storm at will. The Storm Chasers, I assume, will be thrilled. The rest of your galactic neighbors probably won't.
Stellaris: Cosmic Storms will arrive on September 10, 2024. It's included as part of the Season 8 expansion pass, but otherwise you'll be able to add it to your Stellaris catalogue for $12.99.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.

