Civilization 7 has been profitable despite design missteps

Civilization 7 leader
(Image credit: Firaxis Games)

Firaxis was brave with Civilization 7, altering the basic structure of the decades-old grand strategy series in ways that were bound to be controversial. I liked some things about Civ 7's new "Ages" system, which requires players to swap to a new civilization twice over the course of a campaign, but it hasn't been especially popular: Over a year after launch, Civ 7 is less played on Steam than either Civ 5 or Civ 6.

Despite that, Take-Two CEO Strauss Zelnick said in a recent interview with Stephen Totilo at Game File that Civilization 7 is "a profitable enterprise."

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Knowing that Midnight Suns didn't sell as well as hoped (despite also being a good game), I've been a little nervous about the future of one of my favorite studios, so it is reassuring to hear that Civ 7 hasn't been a total disaster, despite its obvious struggle to compete with its own siblings.

I don't totally hate Civ 7's age transitions myself, but I have to admit that I haven't played much of it since launch. I'll give the incoming Test of Time update a spin later this month to see if it reinvigorates my desire to kill an entire Sunday pointlessly building walls around half a continent to the dismay of my hungry citizens.

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Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

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