I hope Elden Ring never gets a boss rush mode like Sekiro—helping out strangers in co-op is a much more interesting way of revisiting these fights
The convenience of a discrete boss rush mode would undermine Elden Ring's unique social element.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Almost immediately after I rolled credits on Elden Ring for the first time in 2022 I was pining for a boss rush mode, similar to the one added to Sekiro: Shadows Die Twice: a way to revisit these amazing fights without committing to New Game+ and crossing that huge map again.
I know I haven't been alone in that desire. A quick and dirty search of the Elden Ring subreddit turns up a number of threads asking for just such a feature, and I remember there being some wishcasting that Elden Ring's arenas—locked at launch, now devoted to PvP—might have some replayable PvE element to them.
But I've come to believe that the convenience of such a mode just wouldn't be worth what we'd lose. The Souls series' signature jolly cooperation isn't the mano-a-mano duel you might have in mind for honing each battle to no-hit perfection, but the unexpected delights of taking on a boss with a silent stranger are worth the loss of hermetically sealed "Fox Only, Final Destination" terms of engagement. I'd much rather have the magical, warts-and-all experience of running back Rellana or Messmer alongside a squishy wizard spamming Impenetrable Thorns than the safe, boring, "quality of life" we'd find in a formal boss rush mode.
Co-op with strangers
It's been on my mind after clearing Shadow of the Erdtree for a second time and seeing the continued requests for a boss rush feature. I'm definitely not ready for another run at the expansion or a full NG+ playthrough just yet, but I keep wanting to noodle around in this game I love so much. In particular, my second defeat of final boss Promised Consort Radahn went so much smoother than the first go-around, I've wanted to keep throwing myself at the guy. There's a real art to dodging his phase two attacks and it's worn a groove in my brain.
Erdtree map fragments: Uncover the Land of Shadow
Scadutree fragments: How to level up in Erdtree
Erdtree bosses: A full hit list for the DLC
Leda quest: Track the Erdtree main quest
Ansbach quest: Help the former servant of Mohg
Hornsent quest: Complete the quest for vengeance
If I could just select Radahn off a menu at my leisure, retrying the fight 30 times would be a forgettable, anodyne experience. Having to show up in another person's game, be a part of their boss struggle and pull my weight in a group turns what would otherwise be an exercise in distraction and dissociation into something a little bit pro-social: I'm not just replaying this boss for my own edification, I'm helping someone else on (potentially) their very first clear. I get to be part of an emotional high point in a journey they've devoted weeks of their life to (or I beef it, and have to live with the shame).
I usually hate interacting with strangers on the internet, but FromSoftware's style of nontraditional multiplayer is still magical, removing the inevitable hostility of voice chat in favor of its special language of cheeky gestures. The added bit of friction and uncertainty makes every boss run unique, and it's hard to get into a mindless rut of repeat attempts when there's so much capacity for surprise: Other people's fun builds, silly pre-fight behavior and red phantom invasions while waiting on another summon, the occasional Leeroy Jenkins of a host not wanting to wait for a second co-op partner and just rushing into the arena. It all makes the experience so much more memorable.
I'm not going to find the slapstick gold of a crew of three meticulously applying all of their pre-battle buffs—only for the host to get one-shot by Radahn within five seconds of stepping through the gate—in a discrete boss rush mode.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
One thing that really sets FromSoftware apart is the judiciousness it demonstrates when deciding which rough edges to sand off in new games: We clearly don't need Demons' Souls 1.6% drop rates for critical weapon upgrade materials, but a lot of these games' unfriendliness and opacity is what makes them special.
If the studio ever implemented a traditional boss rush, it would surely deplete the pool of potential partners for those seeking help by funneling boss-refighting sickos into an offline menu. I don't know how much help I actually am to these strangers I'm loading in with, but I found it comforting to learn that even Elden Ring folk hero Let Me Solo Her is sitting at a sub-50% win rate on Promised Consort Radahn assists.
Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch. You can follow Ted on Bluesky.

