I've given GTA 5's cars Bond-style ejector seats
Going up.
I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out what I got up to earlier.
Following my experience being abducted by a small yellow taxi, something has become clear to me: I need a means to escape. The trauma of my kidnapping experience cannot be repeated. I have installed Eject for Grand Theft Auto 5, a mod that lets you punch out of vehicles at a moment's notice.
"A simple little fun script that allows you to eject from vehicles and parachute down," reads the mod's description—a claim which is 50% true. You can, indeed, eject from vehicles at the push of a button, but the parachuting down part is more of a screaming plummet. We make do.
The mod's defaults are relatively anaemic. Its "Force" setting sits at a measly 150. 150 what? No idea, but that's a small number, so I immediately increased it to 10,000. I also tried increasing it to 100,000, which seemed to crash the game on launch.
And then, off I went, sailing through the streets of Los Santos in my shiny car in the night (sometimes in the day) and whacking the eject key to hop out. The mod has not quite mastered preservation of momentum, so my attempts to, for instance, leap across an overpass and land safely back in my car, met mostly with failure. And by mostly I mean entirely.
Still, it did let me do this, so I'm calling it a mixed success.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
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