GTA 5 finally measures up to the actual best GTA game now I've added a jetpack
Zoom.
I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out what I got up to earlier.
World War 2 Canadian air force pilot John Gillespie Magee Jr once wrote, in his poem High Flight:
Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;
Sunward I've climbed, and joined the tumbling mirth
of sun-split clouds,—and done a hundred things
He was talking about Grand Theft Auto: San Andreas, his favourite game and an icon of the PS2 generation of consoles. In San Andreas, tucked away in the Verdant Meadows Airstrip, the player could locate a jetpack, and tumble through the skies of Las Venturas like a glorious errant star. GTA 5? No jetpack. This is why it's an inferior game.
Until now. I have installed Aerowing - Wearable Jet Pack & Weapon System. Or, well, I installed it, tried to launch the game, crashed my PC, rebooted, tried to launch the game, crashed the game, rebooted, then launched the game.
It's a strangely lavish mod, I'll give it that. You don't just tap F and sort of limply ascend, which is mostly how it went in San Andreas. No, you get a whole animation, the camera circles your guy as he does a possibly-copyrighted Iron Man pose and launches himself skywards.
Then off you go, a speedometer in the corner measuring your courage as you glide along, launching one of three weapons: SMG, plasma, and "tube," which I'm pretty sure is just SMG again.
It's a rollocking good time, and it'll be even better once I find a way to proc it that doesn't also proc my street golfing mod. Until then, with silent lifting mind I'll tread the high untrespassed sanctity of space, put out my hand, and touch the face of God.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
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