I can summon jumbo jets and boats from the sky in GTA 5 now, and I'll do it in the middle of crowded intersections if I want to

Franklin observes a flying boat.
(Image credit: Rockstar)
Los Santos Customs

I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out what I got up to earlier.

What's the greatest moment in a videogame? Finding the truth of what happened at Red Mountain in Morrowind? Catching every pokémon in Pokémon? Something inscrutable in Final Fantasy 14?

All excellent answers. All wrong. The greatest moment in videogames is repeatedly dropping shipping crates on Quiet's head in Metal Gear Solid 5 until she decides to become your comrade for life.

Naturally, I had to bring this experience to Grand Theft Auto 5, and I did it using Just Cause 3 Rebel Drops [.NET], which allows you to summon Tardis-like containers filled with goodies at any location in Los Santos. Tap the L key, choose from your list of summonables. Bish bash bosh, done.

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Of course, what you can summon is guns (I have them all) and vehicles (they speed off over the horizon as soon as they appear), so mostly what I have been using the technology for is to attempt to drop crates on my bodyguard. It's tougher than it might sound: the crates land haphazardly, without much rhyme or reason, and my bodyguard is a wily fella—quick on his feet.

(Image credit: Rockstar)

Still, it is great fun to spawn a jumbo jet in the middle of an intersection and watch the world have to try to encompass this new and undesired aspect of its reality. Even the jet isn't into it; as soon as it appears, its wheels fly off like a buck shedding its antlers. It's as if the game knows reality has departed from an acceptable baseline and it's trying, as best it can, to return to it. It fails, but you have to respect the attempt.

Meanwhile, in the background, the furry gang continues to wage war on the vikings.

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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