Cyberpunk 2077 quest designer says it's 'inherently political'
Also discusses why they've made their new RPG first-person.
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In the latest issue of Official Xbox Magazine there's an interview with CD Projekt Red quest designer Patrick Mills, who discusses Cyberpunk 2077 and makes a few comparisons with The Witcher 3, which he also worked on. Of particular interest is his response to being asked about whether the new game will contain "political themes or social commentary".
"Cyberpunk 2077 is a game about people with power at the top and people at the bottom with none", he replied. "That power can come from money, hierarchies, technology and violence. The original Cyberpunk 2020 setting, like the setting of The Witcher stories, was a complex critique of the author's world, and we don't shy away from that in our games. On the contrary I think it's one of the things that sets us apart [...] Cyberpunk is an inherently political genre and it's an inherently political franchise."
Mills also talked about the decision to make their new game a first-person RPG. "There's a lot of things we get from first person, and part of it is being closer to the character and to feel like you're inhabiting that character. But at the same time I would also say this: go play a third-person game, go play The Witcher 3, and look up. Just try to look straight up. You'll find that the [immersion] never truly works. It never feels like you are looking up. It feels like you're moving a camera around.".
Here's everything we know about Cyberpunk 2077 so far. And here are some cool things from the Cyberpunk 2020 tabletop RPG we'd like to see in the videogame.
Thanks, Wccftech.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

