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Cyberpunk 2077 quest designer says it's 'inherently political'

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In the latest issue of Official Xbox Magazine there's an interview with CD Projekt Red quest designer Patrick Mills, who discusses Cyberpunk 2077 (opens in new tab) and makes a few comparisons with The Witcher 3, which he also worked on. Of particular interest is his response to being asked about whether the new game will contain "political themes or social commentary".

"Cyberpunk 2077 is a game about people with power at the top and people at the bottom with none", he replied. "That power can come from money, hierarchies, technology and violence. The original Cyberpunk 2020 setting, like the setting of The Witcher stories, was a complex critique of the author's world, and we don't shy away from that in our games. On the contrary I think it's one of the things that sets us apart [...] Cyberpunk is an inherently political genre and it's an inherently political franchise."

Mills also talked about the decision to make their new game a first-person RPG. "There's a lot of things we get from first person, and part of it is being closer to the character and to feel like you're inhabiting that character. But at the same time I would also say this: go play a third-person game, go play The Witcher 3, and look up. Just try to look straight up. You'll find that the [immersion] never truly works. It never feels like you are looking up. It feels like you're moving a camera around.".

Here's everything we know about Cyberpunk 2077 so far (opens in new tab). And here are some cool things from the Cyberpunk 2020 tabletop RPG we'd like to see in the videogame (opens in new tab).

Thanks, Wccftech (opens in new tab).

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was published in 2015, he edited PC Gamer Indie from 2017 to 2018, and actually did play every Warhammer videogame.