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Cyberpunk 2077 updates: What to expect from future patches

Cyberpunk 2077
(Image credit: CD Projekt)

Cyberpunk 2077 launched buggy. No avoiding it: It's one messy game on PC, and in worse shape on consoles, where performance is a major issue on the base model PS4 and Xbox One. But as with all of its past games, CD Projekt Red said it's determined to improve Cyberpunk 2077 post-launch through regular patches.

"The first round of updates has just been released and the next one is coming within the next 7 days," CD Projekt said in a statement on December 13. "Expect more, as we will update frequently whenever new improvements are ready. After the holidays we'll continue working - we'll release two large patches starting with Patch 1 in January. This will be followed by Patch 2 in February. [...] They won't make the game on last-gen look like it's running on a high-spec PC or next-gen console, but it will be closer to that experience than it is now."

For a bit of history, here's how CD Projekt handled updates to The Witcher games.

  • The Witcher: Released October 2007, updated with four major bug-fixing patches. The free Enhanced Edition released in September 2008, incorporating all prior fixes while overhauling many models, animations, and improving translations. Followed with Patch 1.5, which added community-made quests and removed DRM.
  • The Witcher 2: Released May 2011, followed with patch four patches before 2.0. Patch 2.0 introduced an entirely new tutorial, a higher difficulty level, and a combat arena mode. Then came Patch 2.1, then the free Enhanced Edition, aka patch 3.0, which released in April 2012 and incorporated prior fixes while adding new quests, cinematics, locations and cutscenes, along with more fixes. Followed by four smaller patches, the last of which added mod support.
  • The Witcher 3: Released May 2015, updated with 18 patches by September 2016's patch 1.30. Patch 1.30 coincided with the Game of the Year Edition re-release, which incorporated all DLC, both expansions, and many more fixes. Consoles received more patches to improve performance on Xbox One X and PS4 Pro.

Below, we've assembled all the current information on what every patch released for Cyberpunk 2077 so far has fixed, including the dates they were released and the official patch notes.

We're also keeping up-to-date with how updates for the consoles bring the experience closer in line to the PC release of Cyberpunk, because we feel for you. After decades of experience with shoddy console-to-PC ports, we know what it's like to suffer through a game that just doesn't run as well as it should.

Here's every Cyberpunk 2077 patch so far, as of December 21, and what's coming up.

Future Cyberpunk 2077 patches: What to expect

Here's the rough roadmap CD Projekt Red has laid out for updates to Cyberpunk 2077: 

  • December: One update by December 20th.
  • December/January: "Expect more, as we will update frequently whenever new improvements are ready"
  • January: Patch 1, the first "large" patch.
  • February: Patch 2, the second "large" patch.
  • TBD 2021: Next-gen console updates for PS5 and XSX.

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Cyberpunk 2077 patch notes

Cyberpunk 2077

(Image credit: CD Projekt)

Below are the official patch notes for each Cyberpunk 2077 update released as of January 8, 2021.

Hotfix 1.06 patch notes - December 23

Quests

  • Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.

Console-specific

  • Improved memory management and stability, resulting in fewer crashes.

PC-specific

  • Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.

Hotfix 1.05 patch notes - December 20

Quests

  • Jackie will no longer disappear in The Pickup or The Heist.
  • Fixed an issue preventing players from landing the helicopter in Love like Fire.
  • Fixed an issue with Takemura not calling in Play it Safe.
  • It's no longer possible to trigger the same dialogue twice in Big in Japan.
  • Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
  • Saul now correctly reaches the van in Riders on the Storm.
  • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
  • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
  • Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
  • The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
  • Wakako's dialogues no longer get blocked after finishing Search and Destroy.
  • Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
  • Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
  • Elevator doors should now correctly open in The Heist.
  • Saul now correctly gets out of cars in Riders on the Storm.
  • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
  • Jackie now correctly leaves the factory after the combat is finished in The Pickup
  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
  • Skipping time while in the club in Violence no longer results in issues with progression.
  • Fixed issues with starting Gig: Getting Warmer...
  • Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
  • Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
  • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
  • Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
  • Added description for Don't Lose Your Mind in the Journal.
  • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
  • Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
  • Fixed an issue with Dum Dum following V after The Pickup is finished.

Gameplay

  • Improved the reaction times of NPCs taking cover.
  • Corrected the number of shots needed to kill civilians from a distance while in combat.

Visual

  • Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
  • V's mouth doesn't stay open after entering the space lock in Where is My Mind.
  • Fixed some UI overlap issues.
  • V appears more modest in the inventory preview after the half year montage ;)
  • NPCs are faster to appear in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Silencer icons are no longer displayed with no image in the inventory.

UI

  • Fixed an issue with weapon crosshair persisting on screen.
  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.

Performance and stability

  • Multiple stability improvements, including crash fixes.

Misc.

Offscreen explosions make noise now.

PC-specific

  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.

Console-specific

  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.

Hotfix 1.04 patch notes - December 11

Quests

  • Fixed an issue with completing the final objective in Gig: Freedom of the Press.
  • Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
  • Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
  • Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
  • Fixed issues blocking progress in I Fought The Law if the quest area is left.
  • Fixed inability to find Delamain in Epistrophy.
  • Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
  • Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
  • Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
  • Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
  • Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
  • Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
  • Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
  • Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
  • Fixed Jackie’s issues with sitting still in The Ripperdoc.
  • Other quest fixes
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Gameplay

  • Fixed the preview in weapon crafting.

Visual

  • Reduced vehicle appearance pop-in.
  • Speeded up switching first person perspective to third person perspective in a vehicle.
  • Fixed issues with animations missing from important quest NPCs during cinematics.

Performance & Stability

  • Improved stability, including various crash fixes.

Miscellaneous

  • Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
  • Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.

PC-specific

  • Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.

Console-specific

  • Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
  • Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
  • Fixed an issue with missing PT-BR VO for Xbox players in Americas.

Patch 1.03 - December 10

This PC patch didn't come with any official patch notes, so we're unsure what it contained.

Day 1 patch notes (patch 1.02)

  • Various stability improvements
  • Various performance improvements
  • Critical progression and gameplay issues addressed

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Are console patches different than PC?

So far, Cyberpunk 2077's major updates, the Day 1 patch and hotfix 1.04 and 1.05, were released for both PC and consoles and contained improvements for all platforms. But Cyberpunk 2077's performance is particularly poor on base PS4 and Xbox One hardware, which CD Projekt has promised to address. Here are the specific console fixes from each patch so far.

Console fixes

Hotfix 1.06

  • Improved memory management and stability, resulting in fewer crashes.

Hotfix 1.05

  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.

Hotfix 1.04

  • Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
  • Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
  • Fixed an issue with missing PT-BR VO for Xbox players in Americas.
When he's not 50 hours into a JRPG or an opaque ASCII roguelike, Wes is probably playing the hottest games of three years ago. He oversees features, seeking out personal stories from PC gaming's niche communities. 50% pizza by volume.