Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
His lasting legacy on this earth may be using WASD wrong for his entire life.
Latest articles by Wes Fenlon

Zelda: Twilight Princess PC port inches closer to release with new showcase video—and modders have already added Linkle into the game
By Wes Fenlon published
News That's the most important feature taken care of, then.

PlayStation 3 emulator gets shiny new UI for handheld PCs like the Steam Deck
By Wes Fenlon published
News RPCS3's latest update makes it much easier to tweak settings while in-game.

Italian television channel does DLSS 5 haters a favor by broadcasting footage from reveal trailer, then copyright striking Nvidia's own YouTube channel
By Wes Fenlon published
That's a spicy DLSSaball.

The best tool for playing obscure old PC games now supports the sublime FMV cheese of Crime Patrol 2: Drug Wars and a Lovecraftian adventure one YouTuber scored a 'terribly low 2/10'
By Wes Fenlon published
News You've got to be morbidly curious now, right?

The best laptop games
By Wes Fenlon last updated
Updated Great laptop games can run on low-spec PCs, fit cozily onto smaller screens, and are perfectly playable with a trackpad.

Google AI embarrasses itself when asked to perform the one simple task computers have always been good at
By Wes Fenlon published
News If you're going to force me to talk to the computer, it better be smarter than this.

Slay the Spire 2's team is already cooking on 3 ideas for new game modes, each offering 'ways to interact with Slay the Spire that don't exist right now'
By Wes Fenlon published
News Can you deduce precisely what Mega Crit is working on?

'What's your salary? I told him, and he said no problem, we'll double. And those days are gone:' Listening to game dev legends reminiscing in 1989 about the 'golden days of computer games' already being over is a trip
By Wes Fenlon published
News This would be like us saying 'Remember the good old days of, uh, 2016?'

The most baffling apostrophe in gaming history: a PC Gamer investigation
By Wes Fenlon published
Exposé The hard-hitting reporting no other gaming website would dare to publish.

Somehow a movie that gave me nightmares as a kid has been turned into the delightful metroidvania palate cleanser I needed after Silksong
By Wes Fenlon published
Dreamboat Little Nemo and the Guardians of Slumberland is more daydream than nightmare.

Too Many F*cking Nazis is the name of a new Steam FPS, and coincidentally an accurate description of its Steam community forums
By Wes Fenlon published
News Apparently a controversial idea for a videogame in 2026?

Zero Parades devs knew they didn't want to make another cop game after Disco Elysium: 'How people think of the police these days, it's a bit different'
By Wes Fenlon published
News Cops are out, spies are in.

Deus Ex: Human Revolution could've had a track from the original game's composer but it was rejected for not being the 'right fit,' and in hindsight he says they were right
By Andy Chalk published
news Eidos Montreal wanted to put its own stamp on Deus Ex after it took over the series, and that meant it wanted music from an entirely different composer.

It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in the last year
By Wes Fenlon published
News AI's impact on audio production has, of course, become a hot topic in the game music world.

'I'm not sure it was a rational decision': Caves of Qud devs ported the roguelike to Nintendo Switch because they're 'interested in solving impossible problems'
By Wes Fenlon published
News Well well well, not so impossible to make an impossible port now, is it?

Death Stranding 2 developer says his wife had a rather strong reaction to its first big plot twist: 'Kojima Productions are psychopaths'
By Wes Fenlon published
News Well that's harsh.

After feedback that Death Stranding was 'too slow,' Kojima wanted more players to see Death Stranding 2 all the way through to the end
By Wes Fenlon published
News Being more divisive wasn't the goal after all.

Even after ZA/UM's messy breakup, the writing team still has a cadre of sad communists—but you won't have to play Zero Parades as one if you don't want to
By Joshua Wolens published
News But I will, though. Just so you know.

Death Stranding 2 devs thought 'Brutal' mode was hard enough, but pushed the game to 'the upper limit' with its new difficulty option on PC
By Wes Fenlon published
News Some players complained that Death Stranding 2 was too easy. The new "To the Wilder" difficulty is Kojima Productions' answer.

First Grammarly cloned me without permission. Then another AI company asked if it could do the same—for $2,000
By Wes Fenlon published
Call me AI Welcome to writing about computer games in 2026.

Ultima's Robert Garriott was worried about there being too many PC games on the market… 37 years ago
By Wes Fenlon published
News "The consumer doesn't really know what to buy for their computer," Garriott said in 1989, while also pointing to the popularity of Nintendo's newfangled game console.

'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped
By Lincoln Carpenter published
News My body is ready, but my CPU might not be.

Death Stranding 2 review: Catharsis in the age of the algorithm
By Wes Fenlon published
Carry That Weight Beautiful, profound, confounding. It's more Death Stranding, all right.

Steam build of Death Stranding 2 leaks two days ahead of launch
By Wes Fenlon published
Something went wrong with the Death Stranding 2 preload process.

The co-creators of Caves of Qud, our favorite roguelike fever dream, worked as narrative consultants on Marathon—which mostly meant they 'got to sit there in the room and throw completely absurd ideas at the wall'
By Lincoln Carpenter published
News I knew something about that Tick Milk felt familiar.
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