Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
His lasting legacy on this earth may be using WASD wrong for his entire life.
Latest articles by Wes Fenlon

'60% of the script stayed the same': ryukishi07's was on the money for Silent Hill f, the only problem was that some ideas were too big for the budget
By Elie Gould published
News And then one billion Kashimashi came crashing down through the roof.

Silent Hill f's director believes 'I am not qualified to tell you how women should feel' and instead relied on female devs for insights to Hinako's fears
By Elie Gould published
News "The most I can do is to talk to people and get feedback."

Some takes don't age: Back in 2009, a creative director warned about the risks of 'obsessively self-referencing' existing hit games
By Wes Fenlon published
📖🎤 Paul Barnett was in charge of beloved MMO Warhammer Online, and is now the chief creative officer at Wargaming.

Silent Hill f's director 'didn't have a good night's sleep' the whole way through the game's production
By Elie Gould published
News That's what launch pressure does to a mf.

Windrose developers ask players if they 'happen to know someone at a major ISP' who can help diagnose online co-op issues
By Wes Fenlon published
News "To be completely transparent, we’re still trying to figure out what exactly is going wrong here."

Windrose doesn't have admin commands, but here's how to customize a Windrose dedicated server
By Wes Fenlon published
Connect 4 These are the options you do have to customize your own co-op Windrose server.

After 4 hours of pirate survival in Windrose, I'm reinstalling Sea of Thieves
By Wes Fenlon published
I won't survive Pirates? Great. Survival? Ehhhh.

Baby Steps developer react video goes off the rails into hilarious meta-commentary about fake reactions and 'Herzogian ecstatic truth'
By Wes Fenlon published
News "Imagine you've just watched this, which you have. How would you react if you were reacting maximally truthfully?"

Far Cry 2 review: 'I’m simply unable to go back to straight and simple first-person shooters'
By Tim Edwards published
Archive Review Savannah hosanna.

Castlevania: Belmont's Curse developers are trying really, really hard to make sure you know it's a metroidvania without using the word 'metroidvania'
By Wes Fenlon published
News What is a genre, anyway, but a miserable pile of references.

'Everybody should play every fighting game' says Invincible VS director: 'They're just fun'
By Wes Fenlon published
Video You heard the man.

28 years after the final Intel 486 desktop CPUs rolled off assembly lines, Linux is finally dropping support for it
By Wes Fenlon published
News Rest now, i486. You did good.

Zelda: Twilight Princess PC port inches closer to release with new showcase video—and modders have already added Linkle into the game
By Wes Fenlon published
News That's the most important feature taken care of, then.

PlayStation 3 emulator gets shiny new UI for handheld PCs like the Steam Deck
By Wes Fenlon published
News RPCS3's latest update makes it much easier to tweak settings while in-game.

Italian television channel does DLSS 5 haters a favor by broadcasting footage from reveal trailer, then copyright striking Nvidia's own YouTube channel
By Wes Fenlon published
That's a spicy DLSSaball.

The best tool for playing obscure old PC games now supports the sublime FMV cheese of Crime Patrol 2: Drug Wars and a Lovecraftian adventure one YouTuber scored a 'terribly low 2/10'
By Wes Fenlon published
News You've got to be morbidly curious now, right?

The best laptop games
By Wes Fenlon last updated
Updated Great laptop games can run on low-spec PCs, fit cozily onto smaller screens, and are perfectly playable with a trackpad.

Google AI embarrasses itself when asked to perform the one simple task computers have always been good at
By Wes Fenlon published
News If you're going to force me to talk to the computer, it better be smarter than this.

Slay the Spire 2's team is already cooking on 3 ideas for new game modes, each offering 'ways to interact with Slay the Spire that don't exist right now'
By Wes Fenlon published
News Can you deduce precisely what Mega Crit is working on?

'What's your salary? I told him, and he said no problem, we'll double. And those days are gone:' Listening to game dev legends reminiscing in 1989 about the 'golden days of computer games' already being over is a trip
By Wes Fenlon published
News This would be like us saying 'Remember the good old days of, uh, 2016?'

The most baffling apostrophe in gaming history: a PC Gamer investigation
By Wes Fenlon published
Exposé The hard-hitting reporting no other gaming website would dare to publish.

Somehow a movie that gave me nightmares as a kid has been turned into the delightful metroidvania palate cleanser I needed after Silksong
By Wes Fenlon published
Dreamboat Little Nemo and the Guardians of Slumberland is more daydream than nightmare.

Too Many F*cking Nazis is the name of a new Steam FPS, and coincidentally an accurate description of its Steam community forums
By Wes Fenlon published
News Apparently a controversial idea for a videogame in 2026?

Zero Parades devs knew they didn't want to make another cop game after Disco Elysium: 'How people think of the police these days, it's a bit different'
By Wes Fenlon published
News Cops are out, spies are in.

Deus Ex: Human Revolution could've had a track from the original game's composer but it was rejected for not being the 'right fit,' and in hindsight he says they were right
By Andy Chalk published
news Eidos Montreal wanted to put its own stamp on Deus Ex after it took over the series, and that meant it wanted music from an entirely different composer.
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