Wes Fenlon
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
His lasting legacy on this earth may be using WASD wrong for his entire life.
Latest articles by Wes Fenlon
The long-awaited sequel to The Ur-Quan Masters hits its crowdfunding target in less than four hours, and they're not kidding about that $4.4 million stretch goal
By Andy Chalk published
news Free Stars: Children of Infinity is off to a roaring start.
Dwarf Fortress's graphical adventure mode launches today, includes extremely Dwarf Fortress touches like '186 animal people portraits' and a unique sound effect for walking on soap
By Wes Fenlon published
News Adventure mode is out now in beta with fresh graphics and UI, which means the creators finally get to "work on the game design and new things" after three years.
Keanu Reeves is Shadow the Hedgehog in the third Sonic movie, fulfilling fan casting dreams
By Wes Fenlon published
News Yeah, I'm thinking I'm back to control chaos.
If you're excited to dive back into Fallout after the TV show, maybe hold off on Fallout 3 for now
By Wes Fenlon published
News Based on a leak from 2023, there's a better version of the first open world Fallout still on its way.
I tried two demos of machine learning AI NPCs, and they didn't convince me AI will lead to anything that immersive sims like Deus Ex haven't already done better
By Wes Fenlon published
Immersed? Does an NPC that reacts to anything I say into a microphone actually lead to more player agency?
Star Wars Outlaws is out this August, and wow does it look more jam-packed full of aliens than any Star Wars game I can remember
By Wes Fenlon published
News There's a whole lot of Star Wars in Ubisoft's new Star Wars game.
For their new roguelite, the Dead Cells team scrapped 2 years of work on combat and redid it in just 3 weeks: 'We need to be able to dare to kill a feature when it doesn't work'
By Wes Fenlon published
News Motion Twin ditched Windblown's combat just a month before its reveal.
The new roguelite from the developers of Dead Cells has one big goal: matching the intensity of Japanese action games like Devil May Cry, but with online co-op
By Wes Fenlon published
Full Action Windblown moves so fast, it makes Dead Cells looks dead on its feet.
The modder who added seamless co-op to Elden Ring just launched an Armored Core 6 co-op mod for up to 6 players, and it even adds PvP invasions
By Wes Fenlon published
News The Armored Core co-op mod "attempts to make it feel like a traditional Souls multiplayer game."
Classic '90s space sim Star Wars: X-Wing had one mission that was so brutally hard, a fan cut up his floppy disks and mailed them back to LucasArts
By Wes Fenlon published
U MAD? Voicing your displeasure over game balance was a lot harder back in the day.
'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs
By Wes Fenlon published
News It's not easy to get funding for a new game right now.
Some of the biggest names in indie games are teaming up to put on a 'no fluff' showcase of new game announcements
By Wes Fenlon published
News The Triple-I Initiative is streaming on April 10, with reveals from the devs behind Terraria, Slay the Spire, Dead Cells DLC and more.
After buying Nightdive and Digital Eclipse last year, Atari CEO says the company has 'already opened more doors and more opportunities' for both studios
By Wes Fenlon published
News "For both companies there are a lot of exciting announcements to come."
Midnight Suns devs 'absolutely' knew cards would be a controversial choice, but they were also 'absolutely the right fit for this game and our design goals'
By Wes Fenlon published
News Midnight Suns' game director explains how XCOM's combat evolved into the strategic card system that emphasized "feeling heroic."
I've now played exactly one bullet hell FPS, and I'm ready for this to be the next big genre
By Wes Fenlon published
Orb-pilled Luna Abyss upends some FPS conventions—like, uh, aiming—to great effect.
'Big Wait's dead': Dwarf Fortress creators are going to stop disappearing for months to get updates done in a post-Kitfox world
By Joshua Wolens published
News Tarn waits for no man. Or uh, dwarf.
Dwarf Fortress creator blasts execs behind brutal industry layoffs: 'I think they're horrible… greedy, greedy people'
By Joshua Wolens published
News Tarn Adams doesn't mince words when it comes to the dire state of the games industry.
Astarion's actor was deployed to replace the missing mocap of around 150 lines of Baldur's Gate 3 dialogue: 'I just had this dog's breakfast'
By Harvey Randall published
News A spawn of many talents.
The best deals in the 2024 Steam Spring Sale
By Tyler Wilde published
deals We've combed the first big Steam sale of the year for the best deals on new games and older favorites.
Lucas Pope's new Playdate exclusive is a delightful riff on Papers, Please, but for farty Martians and sad cyclops
By Wes Fenlon published
Mars Bars Mars After Midnight is out now for $6, and it's delightful.
Thousands of players gather online in Final Fantasy 14, Dragon Quest 10 and more to mourn legendary artist Akira Toriyama
By Wes Fenlon published
News Everyone's busting out their Goku gi to pay tribute to the master.
Hold on, is Capcom pulling a Brutal Legend with its new action game?
By Wes Fenlon published
News Kunitsu-Gami: Path of the Goddess is a mythological action… RTS?
Dragon's Dogma 2 director says the secret ingredient to the sublime action combat in Devil May Cry, Monster Hunter and Dragon's Dogma is simple: Capcom's arcade DNA
By Wes Fenlon published
Interview Hideaki Itsuno credits his early career working on arcade games for the fundamentals of great action design.
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