Wes Fenlon
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
His lasting legacy on this earth may be using WASD wrong for his entire life.
Latest articles by Wes Fenlon
'90s PC gaming roundtable: Veterans behind LucasArts adventures, Prince of Persia, Broken Sword, and Deus Ex sharing stories
By Wes Fenlon published
podcast We gathered together a special group of developers who each have more than 30 years of experience making PC games to reminisce.
New gaming handheld alert: Asus will stream info about 'the next ROG Ally' tomorrow
By Wes Fenlon published
News An updated model is incoming.
Crow Country review: '90s survival horror without an ounce of fat
By Wes Fenlon published
Fowl Fair Lean and grungy, Crow Country evokes the simple pleasures of early survival horror.
Baldur's Gate 3 once featured an even deeper co-op conversation system, but Swen Vincke said their 'dialogue trees blew up so hard, we just couldn't manage it'
By Wes Fenlon published
News Larian tried to revisit Divinity: Original Sin's roleplaying arguments over dialogue choices, but it was just too much.
Nintendo keeps playing DMCA whack-a-mole with Yuzu Switch emulator copies on Github, but it'll never be able to fully stamp them out
By Wes Fenlon published
News Yuzu's code is out there for good, but Nintendo can certainly make it harder to develop.
The Outer Worlds once had an incredible secret ending that was cut for pushing the limits of 'too horny'
By Wes Fenlon published
News "Assume the position, Charles."
Our RPG roundtable returns with developers from Baldur's Gate 3, Avowed, Cyberpunk 2077, In Stars and Time, and The Elder Scrolls
By Wes Fenlon published
Crit20 What makes a great RPG companion? How horny is too horny? We dive into these questions and many more in our podcast with some of the biggest names in RPGs.
Foundry is a very calm, pleasant building game I'd play if I got tired of several other ones
By Wes Fenlon published
Breezy The early access release of this new automation game feels a little light on challenge.
The creators of one of the best detective games ever are back with a new 'open world mascot management crime drama' and I could not be more ready
By Wes Fenlon published
News I was immediately sold when "from the creators of Paradise Killer" appeared, and the trailer did not disappoint.
Game devs praise Steam as a 'democratic platform' that 'continues to be transformative' for PC gaming today
By Wes Fenlon published
News "It's just a great constant in our industry that is [otherwise] really in f***ing panic mode."
After 6 years, the FCC has voted to restore net neutrality regulations in a win for the open internet
By Wes Fenlon published
News The specter of Ajit Pai haunts America's broadband infrastructure no longer.
Wake up! These spider-looking phenomena just spotted on Mars are clearly Helldivers 2 bugs preparing for a surprise attack
By Wes Fenlon published
News Gamemaster Joel is clearly up to his old tricks, and we will not be fooled.
Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games
By Wes Fenlon published
News In our State of PC Gaming roundtable, Mega Crit's Casey Yano urged big game studios to give players novelty rather than the expected.
'Marketing's dead, and I can back this s**t up': Baldur's Gate 3 publishing director says players 'just want to be spoken to, and they don't want to be bamboozled'
By Wes Fenlon published
News In our State of PC Gaming roundtable, Larian's Michael Douse argues marketing isn't the right way to reach today's gaming audience.
State of PC gaming roundtable: Larian, Digital Extremes, CCP, Mega Crit on making games in 2024
By Wes Fenlon published
GDC Special The developers behind some of PC gaming's biggest hits discuss the state of our hobby and the biggest trends, risks and opportunities in PC gaming today.
This Total War: Shogun 2 mod lets you play out the real historical war that inspired the FX TV show
By Wes Fenlon published
News Step into the shoes of Shogun's Lord Toranaga (aka Tokugawa) and make Japan yours.
The long-awaited sequel to The Ur-Quan Masters hits its crowdfunding target in less than four hours, and they're not kidding about that $4.4 million stretch goal
By Andy Chalk published
news Free Stars: Children of Infinity is off to a roaring start.
Dwarf Fortress's graphical adventure mode launches today, includes extremely Dwarf Fortress touches like '186 animal people portraits' and a unique sound effect for walking on soap
By Wes Fenlon published
News Adventure mode is out now in beta with fresh graphics and UI, which means the creators finally get to "work on the game design and new things" after three years.
Keanu Reeves is Shadow the Hedgehog in the third Sonic movie, fulfilling fan casting dreams
By Wes Fenlon published
News Yeah, I'm thinking I'm back to control chaos.
If you're excited to dive back into Fallout after the TV show, maybe hold off on Fallout 3 for now
By Wes Fenlon published
News Based on a leak from 2023, there's a better version of the first open world Fallout still on its way.
I tried two demos of machine learning AI NPCs, and they didn't convince me AI will lead to anything that immersive sims like Deus Ex haven't already done better
By Wes Fenlon published
Immersed? Does an NPC that reacts to anything I say into a microphone actually lead to more player agency?
Star Wars Outlaws is out this August, and wow does it look more jam-packed full of aliens than any Star Wars game I can remember
By Wes Fenlon published
News There's a whole lot of Star Wars in Ubisoft's new Star Wars game.
For their new roguelite, the Dead Cells team scrapped 2 years of work on combat and redid it in just 3 weeks: 'We need to be able to dare to kill a feature when it doesn't work'
By Wes Fenlon published
News Motion Twin ditched Windblown's combat just a month before its reveal.
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