Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

By Jeremy Peel Published
I'm blue, dabadee It's as if Apocalypse Now was made in 10 months rather than 10 years.

By Jeremy Peel Published
Go bowling Niko Bellic’s would-be redemption story is a dart to the heart.

By Fraser Brown Published
News The audacious quest ended all the way back in 2008 after five years of development.

By Jeremy Peel Published
Word up The power of the written word can quite literally change nations in this sci-fi masterpiece.

By Fraser Brown Published
News At least he's cosy now.

By Fraser Brown Published
News "I would like to play it and see what they wind up doing."

By Jeremy Peel Published
fall in Want the best Fallout has to offer? Start here.

By Fraser Brown Published
News "You push yourself to do stuff maybe you wouldn't do if they were not there."

By Fraser Brown Published
News Down but not out.

By Jeremy Peel Published
nuclear family We get on with these Fallout characters like a world on fire.

By Jeremy Peel Last updated
BLOP drop There's a maximum amount of sense this series can make, and we'll endeavour to reach that threshold together.

By Jeremy Peel Published
High life How CoD embraced the future, before backlash brought it back down to earth.

By Jeremy Peel Published
The horror There's a magic in the myths that wikis have taken from us.

By Fraser Brown Published
News Serendipity.

By Fraser Brown Published
News "We're really making a game that you can play multiple times and have a very different experience."

By Jeremy Peel Published
Roll of the dice The millennium-era reviews make for funny and illuminating reading.

By Jeremy Peel Published
Make or break Modern Warfare 3 co-director Glen Schofield tells the dramatic story of its making first-hand.

By Fraser Brown Published
News Phoenix Point could rise again.

By Fraser Brown Published
News There's little overlap between X-COM and Chip 'N Clawz.

By Fraser Brown Published
News But he'd want complete creative control.

By Jeremy Peel Published
Outsider info Looking Glass legend Austin Grossman describes the sometimes absurd process of conjuring Dunwall.

By Jeremy Peel Published
Ages past Dragon Age: The Last Court featured some of the series' very best writing. Or so I'm led to believe.

By Fraser Brown Published
News The world's wealthiest man just doesn't get it.
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