Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

By Jeremy Peel Published
Outsider info Looking Glass legend Austin Grossman describes the sometimes absurd process of conjuring Dunwall.

By Jeremy Peel Published
Ages past Dragon Age: The Last Court featured some of the series' very best writing. Or so I'm led to believe.

By Jeremy Peel Published
Given the Booty "Microsoft wasn't hot on VR."

By Jeremy Peel Published
Oh well Select spoilers for Sunless Skies follow. Though they’ll ensure you avoid my fate.

By Jeremy Peel Published
Closing venn circle Shadow of Chernobyl is a crumbling, haunting pre-echo of COD's battle royale.

By Jeremy Peel Published
Staying alive "Size Five has always just plodded along without a colossal success, which is fine by me. I'm still here."

By Jeremy Peel Published
Fall in I’ve found my new favourite book, only it’s interactive and I choose where it goes, if the constables will let me.

By Jeremy Peel Published
Keeper it up Come back Eidos Montreal, Auldale is forgiven.

By Jeremy Peel Published
Thief of time Since the very beginning, permanent loss has been baked into the GTA experience.

By Jeremy Peel Published
Fall over Almost hell, West Virginia.

By Jeremy Peel Published
Off the radar Attention is the creativity-killer.

By Jeremy Peel Published
Port in a storm The next game from the project lead of Fallout 76 has been scaled back amid rough industry seas.

By Jeremy Peel Published
Splinter Skull I’d rather pull off the perfect stealth game takedown without pulling off a man’s goolies in the process.

By Jeremy Peel Published
Fall to succeed GTA is a high concept experiment in tripping over your physics-enabled feet, conducted at the highest level of blockbuster entertainment.

By Jeremy Peel Published
Great leveller One level designer’s journey from quality assurance to independent, and decidedly weird, worldbuilding.

By Jeremy Peel Published
Ride or die The anti-Formula 1 game taught me to embrace boredom and the history under my nose.

By Jeremy Peel Published
Goalie spirit You know it’s not the Pope, but your head goes there all the same.

By Jeremy Peel Published
First love "My people are always going to try to do 10,000 polys for a face."

By Jeremy Peel Published
In the Zone Please let me get in my Zone.

By Jeremy Peel Published
Enemy unknown Inside the many promising, abortive concepts the BioShock developer came up with.

By Jeremy Peel Published
Disney dystopia The moody, magic-soaked adaptation had a PC sensibility even when it was Wii exclusive.

By Jeremy Peel Published
band of brothers A green team with huge ambitions—what could possibly go wrong?

By Jeremy Peel Published
Sworn allies Blue Manchu's creative hybrid combines whip-fast shootouts with thoughtful cowboy management.
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