CD Projekt Red has made a great RPG since The Witcher 3—it's just not Cyberpunk 2077 By Jeremy Peel published 13 December 21 Rivian Red 2018's Thronebreaker is a hearty and hale RPG that shows CDPR still knows how to make 'em.
Bungie and Nerf have built a real-life Gjallarhorn with foam Wolfpack rounds By Jeremy Peel published 10 December 21 news What age is too young to get your first Exotic?
Crash planes, fight with gasoline, and other fun stuff to do on holiday in Warzone's Pacific map By Jeremy Peel published 9 December 21 VOLCANIC BASH Now we’re cooking with gas.
GTA III's Definitive Edition is a reminder that great driving games are about chases, not races By Jeremy Peel published 9 December 21 Wheel life Where is the next generation of videogame cars with handbrake turns fitted as standard?
Here's when the Call of Duty: Warzone Pacific Caldera map unlocks By Jeremy Peel last updated 9 December 21 NEWS Find out when Verdansk’s replacement drops, so you can drop onto it.
A solo campaign could be just what Battlefield 2042 needs By Jeremy Peel published 7 December 21 Twenty something Battlefield has never had a clear single-player identity, but there's still time.
Warzone developers are walking out today to protest layoffs By Jeremy Peel published 6 December 21 news 12 testers were let go last week, even as the Call of Duty battle royale game pulls in millions.
How Deus Ex inspired a Wikipedia-style murder mystery By Jeremy Peel published 26 November 21 Wiki Wild West Neurocracy is an episodic adventure set across a near-future encyclopaedia.
How Dungeons & Dragons shaped every corner of PC gaming By Jeremy Peel published 22 November 21 Dungeon Master "I think D&D influenced everyone in the computer game business back in the '80s and '90s."
Meet Trent Oster, the bloke who launched Neverwinter Nights twice By Jeremy Peel published 13 October 21 Bionic Man "It took a couple of games to learn moderation.”
The rise, fall, and redemption of Mafia developer Illusion Softworks By Jeremy Peel published 7 October 21 Gooddevelopas Here's how the Czech studio created an action-adventure legacy.
For hundreds of days, Brian Hicks battled to finish DayZ and didn’t quite get there By Jeremy Peel published 6 October 21 End of DayZ A look back on DayZ's hectic development.
How Terry Cavanagh bet it all on the simple joy of platforming By Jeremy Peel published 14 September 21 High Roller "If art doesn't make you cringe a little bit, then you've not really exposed or pushed yourself as much as you could."
How comedy, cartoons, and a connection to nature set Ubisoft Montpellier apart By Jeremy Peel published 6 September 21 Ray of Light It’s easy to see Montpellier as Ubisoft’s whimsical oddball child.
Celebrating PC gaming's long love affair with D&D's Forgotten Realms By Jeremy Peel published 31 August 21 Treasured Memories The long history of the most beloved fantasy setting on PC.
You don't have to play every immersive sim as a stealth game By Jeremy Peel published 16 August 21 Gone Lethal That sword hovering constantly in the corner of your screen? Use it.
How FPS masters and Gears Tactics studio Splash Damage went from team-based to turn-based By Jeremy Peel published 11 August 21 Territorial Army Love multi-classing in shooters? It all started with Splash Damage.
From battle royale to burnout with former DayZ director Brian Hicks By Jeremy Peel published 9 August 21 Hick-arus "We had two or three weeks to get our first prototype working, because that’s the date Jordan put on all our promotional material.”
Every time Drizzt Do'Urden has showed up in a PC game By Jeremy Peel published 5 August 21 drow now Tracking the journey of D&D's ancient mascot through the history of the medium.
Orcs Must Die! 3 review By Jeremy Peel published 26 July 21 Maged well Action tower defense comes home.
The next generation of beloved D&D characters will be crafted live on Twitch By Jeremy Peel published 23 July 21 Critical hits Actual play is now the birthing pool for D&D’s most popular characters.
How Reflections progressed from GTA rival to Ubisoft's in-house car collision specialists By Jeremy Peel published 13 July 21 Speed Demon Reflections found itself when it turned its back on the track.
How a childhood crime movie inspired Driver's notoriously difficult car park tutorial By Jeremy Peel published 12 July 21 Burning Rubber The noir's first level is harder than an actual driving test.
How Assassin's Creed creator Patrice Déselets became gaming's cool history teacher By Jeremy Peel published 21 June 21 Altaïr-nate past "The past is like a fantasy land".
Orcs Must Die! 3 marks the return of a quintessential co-op series to Steam By Jeremy Peel published 18 June 21 Green light Time to close an old rift.