Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

Stop waiting for the Game of Thrones CRPG of your dreams and settle for the pleasant eurojank compromise instead
By Jeremy Peel Published
House of the Dragon Age It's rough, dated and still probably one of the better GoT games.

Crossfire is actually the second singleplayer shooter named after Korea’s Counter-Strike—and the last one was made by Remedy
By Jeremy Peel Published
Max pain But you might struggle to stay A Wake for it.

Dragon Age setting creator David Gaider is pitching a heist RPG that's 'make or break' for his studio
By Jeremy Peel Published
In the airship Publishers are enthusiastic, but they're not yet stumping up the funds.

BioWare's co-founder fought to make Baldur's Gate 3 for over a decade, then Larian did it instead: 'I don't really get jealous'
By Jeremy Peel Published
Candlekeepin' on Just as there were multiple Bhaalspawn, there was never really just one Baldur's Gate 3.

As the UK plunges once more into political chaos, I’ve found the roguelike deckbuilder that can help me process it
By Jeremy Peel Published
Dismembered Prime Monster is a smartly satirical take on the antics of British MPs

Immersive sim sickos rejoice: the makers of Void Bastards are creating their most choice-driven game to date in Godzone 6
By Jeremy Peel Published
Freak out Build a grotesque mutant and then play to their hideous strengths in a highly-detailed sci-fi dungeon.

Marathon (1994) and Marathon (2026) are at opposite ends of FPS history, but playing them at the same time I'm finding they have a lot in common, despite their vast differences
By Jeremy Peel Published
Closer to God Maximum lore inhalation.

Free Kit Frenzy rids Marathon of most of its stress, but risks tossing out tension and teamwork too
By Jeremy Peel Published
DRY RUN Does Bungie’s battle royale-style experiment sacrifice too many of the extraction shooter’s best qualities?

Avalanche's cancelled AionGuard 'would have been Crimson Desert' but the publisher 'broke up with us on a text message'
By Jeremy Peel Published
news "We had everything that I've seen from Crimson Desert in the plans for that game."

Open world crime game Samson had to be pared back mid-development, which led to its unusual structure: 'It's become more unique'
By Jeremy Peel Published
Endurance run After "the reality of the industry hit," the studio pivoted to a new structure and fist-focused combat.

Flawless victory was never on the cards for eurojank, but I honestly can't tell if it won or lost
By Jeremy Peel Published
Buggy Beauty An ode to the wonky yet wonderful projects of yesteryear, and their modern successors.

Were PC gamers right to take against Syndicate's FPS reboot? Only one man with an ancient disc copy can find out
By Jeremy Peel Published
Corp warp Imagine a world with ever-so-slightly fewer cyberpunk games. Welcome to 2012.

Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
By Jeremy Peel Published
Asset's creed Is that developer actually lazy for leaning on an old reload animation, or are they simply smart?

Ubisoft made another Avatar game the world has forgotten about, so I opened Pandora’s boxed copy and dropped into the jungle
By Jeremy Peel Published
I'm blue, dabadee It's as if Apocalypse Now was made in 10 months rather than 10 years.

Any remake of GTA 4 must preserve its minigames and misery
By Jeremy Peel Published
Go bowling Niko Bellic’s would-be redemption story is a dart to the heart.

Counterfeit Monkey is so magnificent a text adventure that I'm convinced the puzzle genre went wrong when it added graphics
By Jeremy Peel Published
Word up The power of the written word can quite literally change nations in this sci-fi masterpiece.

The 9 best quests in Fallout history
By Jeremy Peel Published
fall in Want the best Fallout has to offer? Start here.

The best characters in Fallout
By Jeremy Peel Published
nuclear family We get on with these Fallout characters like a world on fire.

I've played every Call of Duty: Black Ops game, and will now attempt the impossible: Explaining all of the lore so you can understand Black Ops 7
By Jeremy Peel Last updated
BLOP drop There's a maximum amount of sense this series can make, and we'll endeavour to reach that threshold together.

The life and death of Call of Duty's most controversial mechanic, the boost jump: 'They almost threw me out of the room'
By Jeremy Peel Published
High life How CoD embraced the future, before backlash brought it back down to earth.

GTA: San Andreas is full of legends, and it's got me chasing ghost ships and urban myths like a schoolkid in 2004
By Jeremy Peel Published
The horror There's a magic in the myths that wikis have taken from us.

Battlefield had a messy predecessor, Codename Eagle, that predates even DICE’s involvement in the series
By Jeremy Peel Published
Roll of the dice The millennium-era reviews make for funny and illuminating reading.

Call of Duty was saved against the odds when Infinity Ward imploded
By Jeremy Peel Published
Make or break Modern Warfare 3 co-director Glen Schofield tells the dramatic story of its making first-hand.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

