Warzone has streamlined battle royale to the point of total transformation By Jeremy Peel Born again With its latest map, Warzone lands further than ever from the genre that spawned it.
The grim history of Warzone's Rebirth Island By Jeremy Peel Vanishing point The real Rebirth Island was home to secret Cold War horrors, until it disappeared from the map.
Call of Duty: Warzone has squandered the intrigue of Modern Warfare's plot By Jeremy Peel Victor royale Verdansk is no place to tell a proper story.
How the developer of Orcs Must Die! escaped corporate influence By Jeremy Peel Greener pastures Robot Entertainment has been through a lot to regain its passion for innovation.
How Tim Schafer made Double Fine a creative hotbed By Jeremy Peel DNA tracing A true indie success story.
How Ultima 7 and Fallout helped shape Weird West, the next immersive sim from Arkane's founder By Jeremy Peel A new frontier WolfEye Studios is reworking the immersive sim genre for a dark western game.
How an obsession with Ultima 7 led to some of PC's best RPGs By Jeremy Peel Divine Inspiration Swen Vincke is determined to put a little bit of Ultima 7 into every game Larian Studios creates.
How Arkane's passion for sims overcame all the odds By Jeremy Peel Pure magic A journey from cavernous dungeons to abandoned space stations.
How Infinity Ward found its way through no man's land By Jeremy Peel In the trenches Exploring the lineage of the Call of Duty developer.
RIP Flash games: you gave us a whole new way of thinking about difficulty By Jeremy Peel Flash ahh It may no longer power the internet, but Adobe Flash changed PC gaming forever.
Gunfight is now in Call of Duty: Cold War and butt-clenchingly tense as ever By Jeremy Peel Jump flare In 2v2 the stakes are high, so stay low.
Call of Duty: Cold War helped me get over kill/death ratios and fight for the team By Jeremy Peel Streak over Scorestreaks, not gorestreaks.
The latest version of Call of Duty's iconic Nuketown map has a somewhat ironic anti-war message By Jeremy Peel Megaton An unnecessarily deep analysis of a dumb multiplayer map.
The best and worst Call of Duty characters By Jeremy Peel Top brass Who are the standout personalities from 17 years of campaigns?
Battle royale's mix of mouse and controllers is a good thing for gaming By Jeremy Peel Pad power There are two types of people in the world.
Cold War's safehouse hub finally fixes Black Ops' pacing problem By Jeremy Peel Breathing room A drab CIA hidey-hole lends the new COD campaign humanity, and some welcome downtime.
It's confirmed: Black Ops and Modern Warfare are in the same, tangled Call of Duty universe By Jeremy Peel For Zakhaev A campaign cameo clinches it—Black Ops and Modern Warfare share a universe.
What Call of Duty gets right and wrong about East Berlin By Jeremy Peel Spy story A historic Tripadvisor review of Black Ops’ GDR tour.
Using enemies as shields fundamentally changes Call of Duty, while harking back to its crueller past By Jeremy Peel Close shave It's a cold new mechanic in Black Ops - Cold War.
Call of Duty: Black Ops – Cold War's most powerful historical reference is Toy Story By Jeremy Peel Black sheep Activision's story of plastic army men is familiar somehow.
Watch Dogs Legion's easter eggs are nice, but Ubisoft should make a new Driver game By Jeremy Peel Floor it Wake up, Tanner.
There's no need for an Xbox Series X when you've got a defunct Steam Link By Jeremy Peel Hey listen A discontinued device makes the perfect new console.
From Half-Life to Borderlands: the rise of Gearbox Software By Jeremy Peel Grinding gears How Gearbox invented the loot-shooter.
The weirdest cameos in Call of Duty, ranked By Jeremy Peel Castro call Tinker, tailor, soldier, dictator.