Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

Dragon Age's former lead writer thinks the series is probably dead, but he'd be happy to take it off EA's hands and 'go somewhere dark and dangerous' with it
By Fraser Brown Published
News Rescue mission.

David Gaider will never play Dragon Age: The Veilguard because he'd be 'wincing' the whole time: 'EA really did a number on them in terms of setting them up to fail'
By Fraser Brown Published
News "I've heard enough about it. I almost feel like I've played it."

Crossfire is actually the second singleplayer shooter named after Korea’s Counter-Strike—and the last one was made by Remedy
By Jeremy Peel Published
Max pain But you might struggle to stay A Wake for it.

Dragon Age setting creator David Gaider is pitching a heist RPG that's 'make or break' for his studio
By Jeremy Peel Published
In the airship Publishers are enthusiastic, but they're not yet stumping up the funds.

Planescape: Torment 2 was greenlit by Wizards of the Coast, 'they were really into what we were doing', but it refused to fund the sequel, and nobody else was interested
By Fraser Brown Published
News We were robbed of another planar adventure.

BioWare's co-founder fought to make Baldur's Gate 3 for over a decade, then Larian did it instead: 'I don't really get jealous'
By Jeremy Peel Published
Candlekeepin' on Just as there were multiple Bhaalspawn, there was never really just one Baldur's Gate 3.

As the UK plunges once more into political chaos, I’ve found the roguelike deckbuilder that can help me process it
By Jeremy Peel Published
Dismembered Prime Monster is a smartly satirical take on the antics of British MPs

One of BioShock's directors has been questioning the point of one of its key systems: 'I don't care about how many different plasmids I have'
By Fraser Brown Published
News Imsim legend Jonathan Chey's new game is exploring a solution to plasmid favouritism.

Immersive sim sickos rejoice: the makers of Void Bastards are creating their most choice-driven game to date in Godzone 6
By Jeremy Peel Published
Freak out Build a grotesque mutant and then play to their hideous strengths in a highly-detailed sci-fi dungeon.

Marathon (1994) and Marathon (2026) are at opposite ends of FPS history, but playing them at the same time I'm finding they have a lot in common, despite their vast differences
By Jeremy Peel Published
Closer to God Maximum lore inhalation.

Free Kit Frenzy rids Marathon of most of its stress, but risks tossing out tension and teamwork too
By Jeremy Peel Published
DRY RUN Does Bungie’s battle royale-style experiment sacrifice too many of the extraction shooter’s best qualities?

Avalanche's cancelled AionGuard 'would have been Crimson Desert' but the publisher 'broke up with us on a text message'
By Jeremy Peel Published
news "We had everything that I've seen from Crimson Desert in the plans for that game."

Open world crime game Samson had to be pared back mid-development, which led to its unusual structure: 'It's become more unique'
By Jeremy Peel Published
Endurance run After "the reality of the industry hit," the studio pivoted to a new structure and fist-focused combat.

Flawless victory was never on the cards for eurojank, but I honestly can't tell if it won or lost
By Jeremy Peel Published
Buggy Beauty An ode to the wonky yet wonderful projects of yesteryear, and their modern successors.

Were PC gamers right to take against Syndicate's FPS reboot? Only one man with an ancient disc copy can find out
By Jeremy Peel Published
Corp warp Imagine a world with ever-so-slightly fewer cyberpunk games. Welcome to 2012.

Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
By Jeremy Peel Published
Asset's creed Is that developer actually lazy for leaning on an old reload animation, or are they simply smart?

Former Assassin's Creed and Far Cry director says Ubisoft 'became very allergic' to new games, which contributed to a 'talent drain'
By Fraser Brown Published
News Alex Hutchinson diagnoses the downward trajectory of his former employer.

The director of the first Assassin's Creed with naval battles found it 'bizarre' to watch Skull and Bones' agonisingly long development, because it was 'essentially the same stuff re-shipping 14 years after we made it'
By Fraser Brown Published
News

Assassin's Creed 3's greatest feature was pushed to the side until Black Flag because Ubisoft was worried that 'the tech wouldn't work'
By Fraser Brown Published
News We had to wait another year for a proper high seas adventure.

Ubisoft made another Avatar game the world has forgotten about, so I opened Pandora’s boxed copy and dropped into the jungle
By Jeremy Peel Published
I'm blue, dabadee It's as if Apocalypse Now was made in 10 months rather than 10 years.

Any remake of GTA 4 must preserve its minigames and misery
By Jeremy Peel Published
Go bowling Niko Bellic’s would-be redemption story is a dart to the heart.

Nearly 20 years ago, the makers of Age of Empires tried to make a Halo MMO, and then the studio closed: 'I still feel like no-one has really done the action MMO I see in my mind'
By Fraser Brown Published
News The audacious quest ended all the way back in 2008 after five years of development.

Counterfeit Monkey is so magnificent a text adventure that I'm convinced the puzzle genre went wrong when it added graphics
By Jeremy Peel Published
Word up The power of the written word can quite literally change nations in this sci-fi masterpiece.
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