What Thief has in common with submarine combat, and other tales from iconic but short-lived developer Looking Glass Studios By Jeremy Peel published 14 March 23 SOUND GARDEN The great ghost of Looking Glass hovers over Deus Ex, BioShock, Guitar Hero and more.
Colossal Cave review By Jeremy Peel published 18 January 23 Deep down Ever wondered what adventure games were like in the ‘70s?
It's not just you: spam is back By Jeremy Peel published 12 January 23 Phish in a barrel Elon Musk and the pandemic are partly to blame.
Neon White achieved in 60 seconds what Dying Light 2 couldn't in 60 hours By Jeremy Peel published 6 January 23 light speed A cumbersome open-world format isn’t the best place for greased lightning.
Blade Runner 1997 is still the cyberpunk experience to beat By Jeremy Peel published 4 January 23 Real McCoy Aren’t you tired of playing copies of copies?
Publishers should be thanking modders for making their old games playable By Jeremy Peel published 1 January 23 Compat simulator Where would Deus Ex be without Kentie's Launcher?
TV showrunners and game developers have become allies at long last By Jeremy Peel published 31 December 22 Screen team Mutual respect has been the secret sauce behind a recent slew of great adaptations.
Call of Duty campaigns are in desperate need of new mechanics that stick By Jeremy Peel published 30 December 22 Modern bore-fare Why isn’t the flagship singleplayer FPS pushing the genre forward?
The next BioShock should return to the fundamentals laid down by System Shock 2 By Jeremy Peel published 26 December 22 Science class fiction A true sense of place is well-earned, as Irrational’s first-ever game demonstrates.
Stealth is everywhere in games, but the innovations of Thief have been forgotten By Jeremy Peel published 25 December 22 Ghost story Keeping quiet and concealed in shadow is no longer in vogue—which makes Thief a refreshing replay.
Marvel's Midnight Suns has the best amnesiac protagonist since Knights of the Old Republic By Jeremy Peel published 25 December 22 Forget-me-not Firaxis imbued its fish-out-of-water hero with unexpected personality.
Ubisoft is failing spectacularly at remaking its most beloved games By Jeremy Peel published 24 December 22 Splintered dreams Changing genres and business models get in the way of seeing Sam Fisher again.
Marvel's Midnight Suns review By Jeremy Peel published 30 November 22 Ironman mode XCOM has morphed into a brilliant superhero social sim.
How Larian broke out of the B-tier to master the RPG By Jeremy Peel published 15 August 22 Simply Divine The RPG studio that overcame its original sins.
How a martial art made Deathloop's invasions irresistible By Jeremy Peel published 18 April 22 Play fight "People sometimes wonder, is it a dance, is it a fight."
How DICE redefined multiplayer, and gave up on singleplayer By Jeremy Peel published 15 April 22 Dice roll Can innovation bloom on the Battlefield?
How CD Projekt Red climbed to the top of the RPG mountain, then slipped By Jeremy Peel last updated 13 April 22 Witch way? From D&D imports to redefining the fantasy RPG entirely.
N: The Way of the Ninja was the PC's best platformer, and then it got better By Jeremy Peel last updated 7 April 22 N ice Perfecting the perfectionist platformer.
How Turtle Rock Studios righted itself after rolling on its back By Jeremy Peel published 7 April 22 Shell shock How Turtle Rock Studios righted itself after rolling on its back.
Stumbling through Icewind Dale 2 with a party of evil mages By Jeremy Peel published 6 April 22 Magic meddlers Can six Red Wizards survive the chilly north?
Abermore review By Jeremy Peel last updated 8 April 22 Ab not-so fab A heist sim that's so much less than it could have been.
How Sledgehammer stepped in to save Call of Duty By Jeremy Peel published 4 April 22 Third party Advancing warfare.
How Black Isle became a legend By Jeremy Peel published 31 March 22 RPG heroes CRPGs wouldn't be the same without its trips into post-apocalyptic California and the Forgotten Realms.
How the creators of Frostpunk and This War of Mine embraced 'dead serious' games By Jeremy Peel published 30 March 22 Cold comfort Ditching The Witcher for war and famine.
Ion Storm Austin's journey from Thief to Thief, by way of Deus Ex By Jeremy Peel published 28 March 22 Deus Excellent Mastering the immersive sim.